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package jrummikub.control.turn;

import jrummikub.model.GameSettings;
import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
import jrummikub.model.ITable;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
import jrummikub.view.IView;

/**
 * Abstract base class for TurnControls
 */
public abstract class AbstractTurnControl implements ITurnControl {

	protected Event endOfTurnEvent = new Event();
	protected Event redealEvent = new Event();
	protected GameSettings settings;
	protected IPlayer player;
	protected IHand hand;
	protected ITable table;
	protected IView view;
	protected boolean inspectOnly;
	protected boolean mayRedeal;

	@Override
	public IEvent getEndOfTurnEvent() {
		return endOfTurnEvent;
	}

	@Override
	public Event getRedealEvent() {
		return redealEvent;
	}

	@Override
	public void setup(GameSettings settings, IPlayer player, ITable table,
			IView view, boolean inspectOnly, boolean mayRedeal) {
		this.settings = settings;
		this.player = player;
		this.hand = player.getHand();
		this.table = table;
		this.view = view;
		this.inspectOnly = inspectOnly;
		this.mayRedeal = mayRedeal;
	}

}