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package jrummikub.control.turn;
import java.util.ArrayList;
import java.util.List;
import java.util.TreeMap;
import javax.swing.SwingUtilities;
import jrummikub.control.AIUtil;
import jrummikub.control.ITurnTimer;
import jrummikub.control.TurnTimer;
import jrummikub.model.Position;
import jrummikub.model.Stone;
import jrummikub.model.StoneColor;
import jrummikub.model.StoneSet;
import jrummikub.util.Connection;
import jrummikub.util.IListener;
import jrummikub.util.Pair;
/**
* Base class for AI players
*
*/
public class BaseAIControl extends AbstractTurnControl {
long startTime;
private ITurnTimer turnTimer;
private List<Connection> connections = new ArrayList<Connection>();
private Thread computeThread;
private volatile boolean stopRunning = false;
@Override
public void startTurn() {
turnTimer = new TurnTimer(view);
connections.add(turnTimer.getTimeRunOutEvent().add(new IListener() {
@Override
public void handle() {
cleanUp();
endOfTurnEvent.emit();
}
}));
computeThread = new Thread(new Runnable() {
@Override
public void run() {
compute();
}
});
startTime = System.currentTimeMillis();
turnTimer.startTimer();
computeThread.start();
}
private void cleanUp() {
turnTimer.stopTimer();
for (Connection c : connections) {
c.remove();
}
stopRunning = true;
}
private void compute() {
if (inspectOnly) {
if (mayRedeal) {
emitRedeal();
} else {
emitEndOfTurn();
}
} else {
turn();
}
}
private Stone findMatchingStone(Stone target) {
for (Pair<Stone, Position> entry : hand) {
Stone stone = entry.getFirst();
if (stone.getValue() == target.getValue()
&& stone.getColor() == target.getColor()) {
return stone;
}
}
for (Pair<Stone, Position> entry : hand) {
Stone stone = entry.getFirst();
if (stone.isJoker()) {
return stone;
}
}
return null;
}
private Stone pickUpMatchingStone(Stone target) {
Stone match = findMatchingStone(target);
hand.pickUp(match);
return match;
}
private void turn() {
List<Stone> stones = new ArrayList<Stone>();
for (Pair<Stone, Position> entry : hand) {
stones.add(entry.getFirst());
}
Pair<TreeMap<Pair<Integer, StoneColor>, Integer>, Integer> counts = AIUtil
.countStones(stones);
AIUtil aiUtil = new AIUtil(settings);
Pair<List<StoneSet>, Integer> result = aiUtil.findSetsWithTotalPoints(
Math.max(30, settings.getInitialMeldThreshold() * 2),
counts.getFirst(), counts.getSecond());
if (!player.getLaidOut()
&& result.getSecond() < settings.getInitialMeldThreshold()) {
emitEndOfTurn();
return;
}
for (StoneSet set : result.getFirst()) {
List<Stone> handStones = new ArrayList<Stone>();
for (Stone stone : set) {
handStones.add(pickUpMatchingStone(stone));
}
table.drop(new StoneSet(handStones), new Position((float)Math.random() * 30 - 15, (float)Math.random() * 6 - 3));
}
emitEndOfTurn();
}
private void emitRedeal() {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
if (!stopRunning) {
cleanUp();
redealEvent.emit();
}
}
});
}
private void emitEndOfTurn() {
long timeElapsed = System.currentTimeMillis() - startTime;
long timeNeeded = Math.min(
(long) (1000 + Math.random() * hand.getSize() * 100), 50000);
long waitTime = timeNeeded - timeElapsed;
if (waitTime > 0) {
try {
Thread.sleep(waitTime);
} catch (InterruptedException e) {
// This shouldn't happen
}
}
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
if (!stopRunning) {
cleanUp();
endOfTurnEvent.emit();
}
}
});
}
/**
* Get the factory for the base AI control
*
* @return the factory
*/
static public TurnControlFactory getFactory() {
return new TurnControlFactory() {
@Override
public ITurnControl create() {
return new BaseAIControl();
}
};
}
}
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