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package jrummikub.control.turn;

import jrummikub.model.GameSettings;
import jrummikub.model.IPlayer;
import jrummikub.model.ITable;
import jrummikub.util.IEvent;
import jrummikub.view.IView;

/**
 * Interface containing shared methods of human and computer turn control
 * 
 */
public interface ITurnControl {
	/**
	 * Start the turn
	 * 
	 * @param settings
	 *          the game settings
	 * @param player
	 *          the active player
	 * @param table
	 *          current table
	 * @param view
	 *          view for user interaction.
	 * @param turnMode
	 *          whether it is turn zero and if one may redeal
	 */
	public void setup(GameSettings settings, IPlayer player, ITable table,
			IView view, TurnMode turnMode);

	/**
	 * Get the event that is emitted when the turn is over
	 * 
	 * @return end of turn event
	 */
	public IEvent getEndOfTurnEvent();

	/**
	 * Emitted when the round is aborted and needs to be restarted
	 * 
	 * @return the event
	 */
	public IEvent getRedealEvent();

	/**
	 * Start the turn
	 */
	public abstract void startTurn();

}