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package jrummikub.control.turn;

import jrummikub.model.GameSettings;
import jrummikub.model.IPlayer;
import jrummikub.model.ITable;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
import jrummikub.view.IView;

/**
 * Interface containing shared methods of human and computer turn control
 * 
 */
// TODO zu viele parameter
public interface ITurnControl {
	/**
	 * Start the turn
	 * 
	 * @param settings
	 *            the game settings
	 * @param player
	 *            the active player
	 * @param table
	 *            current table
	 * @param view
	 *            view for user interaction.
	 * @param inspectOnly
	 *            the current turn doesn't allow any table manipulation
	 * @param mayRedeal
	 *            true when the current player may decide to redeal
	 */
	public void setup(GameSettings settings, IPlayer player, ITable table,
			IView view, boolean inspectOnly, boolean mayRedeal);

	/**
	 * Get the event that is emitted when the turn is over
	 * 
	 * @return end of turn event
	 */
	public abstract IEvent getEndOfTurnEvent();

	/**
	 * Emitted when the round is aborted and needs to be restarted
	 * 
	 * @return the event
	 */
	public abstract Event getRedealEvent();

	/**
	 * Start the turn
	 */
	public abstract void startTurn();

}