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package jrummikub.control.turn;
import jrummikub.model.PlayerSettings;
/**
* Creates a turn control for the active player, regarding if layer is human or
* computer
*
*/
public abstract class TurnControlFactory {
/**
* Creates a new turn control instance
*
* @return the turn control
*/
public abstract ITurnControl create();
/**
* returns the turn control factory for the specified type
*
* @param type
* Human or Computer
* @return TurnControlFactory for the player kind
*/
static public TurnControlFactory getFactory(PlayerSettings.Type type) {
switch (type) {
case HUMAN:
return HumanTurnControl.getFactory();
case COMPUTER:
return AIControl.getFactory();
}
return null;
}
}
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