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package jrummikub.control.turn;

/**
 * Creates a turn control for the active player, regarding if layer is human or
 * computer
 * 
 */
public abstract class TurnControlFactory {
	/**
	 * Type of turn control.
	 */
	public enum Type {
		/** */
		HUMAN,
		/** */
		COMPUTER
	};

	public abstract ITurnControl create();

	static public TurnControlFactory getFactory(Type type) {
		switch (type) {
		case HUMAN:
			return HumanTurnControl.getFactory();
		case COMPUTER:
			return BaseAIControl.getFactory();
		}
		return null;
	}
}