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package jrummikub.model;
import static jrummikub.model.StoneColor.*;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import jrummikub.model.PlayerSettings.Type;
/**
* The overall game settings
*/
public class GameSettings implements Serializable {
private static final long serialVersionUID = -7221346125938175643L;
private ArrayList<PlayerSettings> players = new ArrayList<PlayerSettings>();
private int initialMeldThreshold;
private int jokerPoints;
private int jokerNumber;
private int highestValue;
private int stoneSetNumber;
private int numberOfStonesDealt;
private int totalTime;
private boolean noLimits;
private HashSet<StoneColor> stoneColors;
private boolean seeHandSize;
/**
* Creates new GameSettings with default values
*/
public GameSettings() {
reset();
}
/**
* Reset the game settings to the default values
*/
public void reset() {
initialMeldThreshold = 30;
jokerPoints = 50;
jokerNumber = 2;
highestValue = 13;
stoneSetNumber = 2;
numberOfStonesDealt = 14;
totalTime = 60;
noLimits = false;
seeHandSize = false;
stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE, ORANGE,
RED));
}
/**
* Returns the list containing the settings of all players
*
* @return the player settings list
*/
public List<PlayerSettings> getPlayerList() {
return players;
}
/**
* Sets the initial meld threshold
*
* @param value
* the value to set
*/
public void setInitialMeldThreshold(int value) {
initialMeldThreshold = value;
}
/**
* Returns the initial meld threshold
*
* @return the threshold
*/
public int getInitialMeldThreshold() {
return initialMeldThreshold;
}
/**
* Sets the points counted for a joker
*
* @param value
* the value to set
*/
public void setJokerPoints(int value) {
jokerPoints = value;
}
/**
* Returns the points counted for a joker
*
* @return the points
*/
public int getJokerPoints() {
return jokerPoints;
}
/**
* Sets the number of jokers in game
*
* @param value
* how many jokers will be used
*/
public void setJokerNumber(int value) {
jokerNumber = value;
}
/**
* Returns the number of jokers
*
* @return the number of jokers
*/
public int getJokerNumber() {
return jokerNumber;
}
/**
* Return the highest stone value in use
*
* @return highest stone value
*/
public int getHighestValue() {
return highestValue;
}
/**
* Set the highest stone value in use
*
* @param highestValue
* highest stone value
*/
public void setHighestValue(int highestValue) {
this.highestValue = highestValue;
}
/**
* Get the number of sets of stones in use
*
* @return sets of stones in use
*/
public int getStoneSetNumber() {
return stoneSetNumber;
}
/**
* Set the number of sets of stones in use
*
* @param stoneSets
* sets of stones in use
*/
public void setStoneSetNumber(int stoneSets) {
this.stoneSetNumber = stoneSets;
}
/**
* Getter for the time for a turn
*
* @return time for a turn
*/
public int getTotalTime() {
return totalTime;
}
/**
* Setter for the time for a turn
*
* @param totalTime
* for a turn
*/
public void setTotalTime(int totalTime) {
this.totalTime = totalTime;
}
/**
* Use "No-Limits" rules
*
* @return whether No-Limits rules are used
*/
public boolean isNoLimits() {
return noLimits;
}
/**
* Returns the visibility of the hand size
*
* @return whether the hand size is visible
*/
public boolean getSeeHandSize() {
return seeHandSize;
}
/**
* Set whether the hand size is visible
*
* @param see
* whether the hand size is visible
*/
public void setSeeHandSize(boolean see) {
seeHandSize = see;
}
/**
* Set whether "No-Limits" rules are used
*
* @param noLimits
* use no limit rules
*/
public void setNoLimits(boolean noLimits) {
this.noLimits = noLimits;
}
/**
* Get stone colors used
*
* @return used stone colors
*/
public Set<StoneColor> getStoneColors() {
return stoneColors;
}
/**
* Set stone colors used
*
* @param stoneColors
* used stone colors
*/
public void setStoneColors(Set<StoneColor> stoneColors) {
this.stoneColors = new HashSet<StoneColor>(stoneColors);
}
/**
* Get number of stones dealt at game start
*
* @return numberOfStonesDealt
*/
public int getNumberOfStonesDealt() {
return numberOfStonesDealt;
}
/**
* Set number of stones dealt at game start
*
* @param number
* how many Stones will be dealt initially
*/
public void setNumberOfStonesDealt(int number) {
numberOfStonesDealt = number;
}
/**
* Check if there is only one human player
*
* @return one human player
*/
public boolean oneHuman() {
int humans = 0;
for (PlayerSettings s : players) {
if (s.getType() == Type.HUMAN) {
humans++;
}
}
return (humans == 1);
}
/**
* Calculate the total number of stones in game
*
* @return total number of stones
*/
public int getTotalStones() {
return getHighestValue() * getStoneSetNumber() * getStoneColors().size()
+ getJokerNumber();
}
}
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