blob: 42f76a6a1e7588a50429919df84f705b7b7e47e7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
|
package jrummikub.model;
import static jrummikub.model.StoneColor.*;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
/**
* The overall game settings
*/
public class GameSettings implements Serializable {
private static final long serialVersionUID = -7221346125938175643L;
private ArrayList<PlayerSettings> players = new ArrayList<PlayerSettings>();
private int initialMeldThreshold;
private int jokerPoints;
private int jokerNumber;
private int highestValue;
private int stoneSetNumber;
private int numberOfStonesDealt;
private int time;
private boolean noLimits;
private HashSet<StoneColor> stoneColors;
/**
* Creates new GameSettings with default values
*/
public GameSettings() {
initialMeldThreshold = 30;
jokerPoints = 50;
jokerNumber = 2;
highestValue = 13;
stoneSetNumber = 2;
numberOfStonesDealt = 14;
time = 60;
noLimits = false;
stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE,
ORANGE, RED));
}
/**
* Returns the list containing the settings of all players
*
* @return the player settings list
*/
public List<PlayerSettings> getPlayerList() {
return players;
}
/**
* Sets the initial meld threshold
*
* @param value
* the value to set
*/
public void setInitialMeldThreshold(int value) {
initialMeldThreshold = value;
}
/**
* Returns the initial meld threshold
*
* @return the threshold
*/
public int getInitialMeldThreshold() {
return initialMeldThreshold;
}
/**
* Sets the points counted for a joker
*
* @param value
* the value to set
*/
public void setJokerPoints(int value) {
jokerPoints = value;
}
/**
* Returns the points counted for a joker
*
* @return the points
*/
public int getJokerPoints() {
return jokerPoints;
}
/**
* Sets the number of jokers in game
*
* @param value
* how many jokers will be used
*/
public void setJokerNumber(int value) {
jokerNumber = value;
}
/**
* Returns the number of jokers
*
* @return the number of jokers
*/
public int getJokerNumber() {
return jokerNumber;
}
/**
* Return the highest stone value in use
*
* @return highest stone value
*/
public int getHighestValue() {
return highestValue;
}
/**
* Set the highest stone value in use
*
* @param highestValue
* highest stone value
*/
public void setHighestValue(int highestValue) {
this.highestValue = highestValue;
}
/**
* Get the number of sets of stones in use
*
* @return sets of stones in use
*/
public int getStoneSetNumber() {
return stoneSetNumber;
}
/**
* Set the number of sets of stones in use
*
* @param stoneSets
* sets of stones in use
*/
public void setStoneSetNumber(int stoneSets) {
this.stoneSetNumber = stoneSets;
}
public int getTime() {
return time;
}
public void setTime(int time) {
this.time = time;
}
/**
* Use "No-Limits" rules
*
* @return whether No-Limits rules are used
*/
public boolean isNoLimits() {
return noLimits;
}
/**
* Set whether "No-Limits" rules are used
*
* @param noLimits
* use no limit rules
*/
public void setNoLimits(boolean noLimits) {
this.noLimits = noLimits;
}
/**
* Get stone colors used
*
* @return used stone colors
*/
public Set<StoneColor> getStoneColors() {
return stoneColors;
}
/**
* Set stone colors used
*
* @param stoneColors
* used stone colors
*/
public void setStoneColors(Set<StoneColor> stoneColors) {
this.stoneColors = new HashSet<StoneColor>(stoneColors);
}
/**
* Get number of stones dealt at game start
*
* @return numberOfStonesDealt
*/
public int getNumberOfStonesDealt() {
return numberOfStonesDealt;
}
/**
* Set number of stones dealt at game start
*
* @param number
* how many Stones will be dealt initially
*/
public void setNumberOfStonesDealt(int number) {
numberOfStonesDealt = number;
}
}
|