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package jrummikub.model;
import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
/** Class managing the overall and momentary GameState */
public class GameState implements IGameState {
private ITable table;
private List<Player> players;
private int activePlayer;
private StoneHeap gameHeap;
public GameState() {
table = new Table();
players = new ArrayList<Player>();
players.add(new Player("Player 1", Color.RED));
players.add(new Player("Player 2", Color.YELLOW));
players.add(new Player("Player 3", Color.GREEN));
players.add(new Player("Player 4", Color.BLACK));
activePlayer = 0;
gameHeap = new StoneHeap();
}
@Override
public ITable getTable() {
return table;
}
@Override
public void setTable(ITable table) {
this.table = table;
}
@Override
public int getPlayerCount() {
return players.size();
}
@Override
public IPlayer getPlayer(int i) {
return players.get(i);
}
/** Changes the activePlayer to the next {@link Player} in the list */
@Override
public void nextPlayer() {
activePlayer = (activePlayer + 1) % players.size();
}
@Override
public IPlayer getNthNextPlayer(int i) {
return players.get((activePlayer + i) % players.size());
}
@Override
public IPlayer getActivePlayer() {
return players.get(activePlayer);
}
@Override
public StoneHeap getGameHeap() {
return gameHeap;
}
}
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