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package jrummikub.model;

/** Class managing the overall and momentary GameState */
public class GameState {
	private Table table;
	private List<Player> players;
	private int activePlayer;
	private StoneHeap gameHeap;

	/** Changes the activePlayer to the next {@link Player} in the list */
	public void nextPlayer() {

	}

	public Player activePlayer() {

	}

}