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package jrummikub.model;
/**
* Interface for {@link RoundState} model
*/
public interface IRoundState {
/**
* Get the current {@link GameSettings}
*
* @return The game settings
*/
public GameSettings getGameSettings();
/**
* Get the current {@link Table}
*
* @return The current Table
*/
public ITable getTable();
/**
* Sets the current {@link Table}
*
* @param table
* The new Table
*/
public void setTable(ITable table);
/**
* Returns the number of players
*
* @return number of players
*/
public int getPlayerCount();
/** Changes the activePlayer to the next {@link Player} in the list */
public void nextPlayer();
/**
* Returns the currently active player
*
* @return currently active player
*/
public IPlayer getActivePlayer();
/**
* Returns the heap of stones to draw from
*
* @return heap of stones
*/
public StoneHeap getGameHeap();
/**
* Returns the player that would be the active player after i turns
*
* @param i
* number of turns
* @return player active after i turns
*/
public IPlayer getNthNextPlayer(int i);
/**
* Sets the player that will make the last turn before the round ends when
* the heap is empty
*
* @return the last player
*/
public abstract IPlayer getLastPlayer();
/**
* Gets the player that will make the last turn before the round ends when
* the heap is empty
*
* @param lastPlayer
* the last player
*/
public abstract void setLastPlayer(IPlayer lastPlayer);
/**
* Makes the player with number i the active player
*
* @param i
* number of the player to make active
*/
public void setActivePlayerNumber(int i);
}
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