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package jrummikub.model;
import java.util.ArrayList;
/** Class managing the overall and momentary RoundState */
public class RoundState implements IRoundState {
private static final long serialVersionUID = 8678490099871939059L;
private GameSettings gameSettings;
private ITable table;
private ArrayList<Player> players;
private int activePlayer;
private StoneHeap gameHeap;
private IPlayer lastPlayer;
private int turnNumber;
/**
* Create a new RoundState with an empty table
*
* @param gameSettings
* the game settings
*/
public RoundState(GameSettings gameSettings) {
this.gameSettings = gameSettings;
table = new Table(gameSettings);
players = new ArrayList<Player>();
for (PlayerSettings playerSettings : gameSettings.getPlayerList()) {
players.add(new Player(playerSettings));
}
turnNumber = 1 - gameSettings.getPlayerList().size();
activePlayer = 0;
gameHeap = new StoneHeap(gameSettings);
}
@Override
public ITable getTable() {
return table;
}
@Override
public void setTable(ITable table) {
this.table = table;
}
@Override
public int getPlayerCount() {
return players.size();
}
@Override
public void nextPlayer() {
activePlayer = (activePlayer + 1) % players.size();
}
@Override
public void setActivePlayerNumber(int i) {
int j = i % players.size();
if (j < 0) {
j += players.size();
}
activePlayer = j;
}
@Override
public IPlayer getNthNextPlayer(int i) {
int j = (activePlayer + i) % players.size();
if (j < 0) {
j += players.size();
}
return players.get(j);
}
@Override
public IPlayer getNthPlayer(int i) {
int j = i % players.size();
if (j < 0) {
j += players.size();
}
return players.get(j);
}
@Override
public IPlayer getActivePlayer() {
return players.get(activePlayer);
}
@Override
public StoneHeap getGameHeap() {
return gameHeap;
}
@Override
public GameSettings getGameSettings() {
return gameSettings;
}
@Override
public void setLastPlayer(IPlayer lastPlayer) {
this.lastPlayer = lastPlayer;
}
@Override
public IPlayer getLastPlayer() {
return lastPlayer;
}
@Override
public int getTurnNumber() {
return turnNumber;
}
@Override
public void nextTurn() {
turnNumber++;
}
}
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