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package jrummikub.model;
import java.util.ArrayList;
import java.util.List;
/** Class managing the overall and momentary RoundState */
public class RoundState implements IRoundState {
private IGameSettings gameSettings;
private ITable table;
private List<Player> players;
private int activePlayer;
private StoneHeap gameHeap;
/**
* Create a new RoundState with an empty table
*
* @param gameSettings
* the game settings
*/
public RoundState(IGameSettings gameSettings) {
this.gameSettings = gameSettings;
table = new Table();
players = new ArrayList<Player>();
for (PlayerSettings playerSettings : gameSettings.getPlayerList()) {
players.add(new Player(playerSettings));
}
activePlayer = 0;
gameHeap = new StoneHeap();
}
@Override
public ITable getTable() {
return table;
}
@Override
public void setTable(ITable table) {
this.table = table;
}
@Override
public int getPlayerCount() {
return players.size();
}
@Override
public void nextPlayer() {
activePlayer = (activePlayer + 1) % players.size();
}
@Override
public IPlayer getNthNextPlayer(int i) {
return players.get((activePlayer + i) % players.size());
}
@Override
public IPlayer getActivePlayer() {
return players.get(activePlayer);
}
@Override
public StoneHeap getGameHeap() {
return gameHeap;
}
@Override
public IGameSettings getGameSettings() {
return gameSettings;
}
}
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