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package jrummikub.model;

import java.io.Serializable;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.List;
import java.util.Random;

/**
 * StoneHeap creates all {@link Stone}s for a game, manages them and allows
 * players to draw one or more random Stones.
 */

public class StoneHeap implements Serializable {
	private static final long serialVersionUID = -5247740086907775125L;
	
	ArrayList<Stone> heap;
	private Random generator = new Random();

	/**
	 * Creates 106 Stones according to standard rules
	 * 
	 * @param gameSettings
	 *          (for number of sets/jokers, colors etc.)
	 * */
	public StoneHeap(GameSettings gameSettings) {
		heap = new ArrayList<Stone>();
		for (int i = 1; i <= gameSettings.getHighestValue(); i++) {
			for (int j = 0; j < gameSettings.getStoneSetNumber(); j++) {
				for (StoneColor c : gameSettings.getStoneColors()) {
					heap.add(new Stone(i, c));
				}
			}
		}
		// Joker

		ArrayList<StoneColor> jokerColors = new ArrayList<StoneColor>(
				Arrays.asList(StoneColor.values()));
		jokerColors.retainAll(gameSettings.getStoneColors());

		if (jokerColors.size() >= 4) {
			StoneColor temp = jokerColors.get(1);
			jokerColors.set(1, jokerColors.get(3));
			jokerColors.set(3, temp);
		}

		int jokersLeft = gameSettings.getJokerNumber();
		done: while (true) {
			for (StoneColor c : jokerColors) {
				if (jokersLeft == 0)
					break done;
				heap.add(new Stone(c));
				jokersLeft--;
			}
		}
	}

	/**
	 * Removes random {@link Stone} from the heap and returns it
	 * 
	 * @return the drawn stone
	 */
	public Stone drawStone() {
		if (heap.isEmpty()) {
			return null;
		}
		return heap.remove(generator.nextInt(heap.size()));
	}

	/**
	 * Removes several {@link Stone}s from the heap and returns them
	 * 
	 * @param number
	 *          number of requested Stones
	 * @return list of drawn stones
	 */
	public List<Stone> drawStones(int number) {
		List<Stone> drawnStones = new ArrayList<Stone>();
		number = Math.min(number, heap.size());
		for (int i = 0; i < number; i++) {
			drawnStones.add(drawStone());
		}
		return drawnStones;
	}

	/**
	 * Get the number of stones left
	 * 
	 * @return number of stones on the heap
	 */
	public int getSize() {
		return heap.size();
	}

	/**
	 * Put stones back on the heap
	 * 
	 * @param stones
	 *          collection of stones to put back
	 */
	public void putBack(Collection<Stone> stones) {
		heap.addAll(stones);
	}
}