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package jrummikub.model;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import jrummikub.util.Pair;
/**
* A StoneTray is a collection of positioned objects (for example {@link Stone}s
* or {@link StoneSet}s.
*
* @param <E>
* Type of positioned objects (must implement Sizeable)
*/
public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
private static final long serialVersionUID = -6329309928640027222L;
protected HashMap<E, Pair<E, Position>> objects = new HashMap<E, Pair<E, Position>>();
/** Possible move directions in case of overlapping Stones/Sets */
protected static enum Direction {
LEFT, RIGHT, TOP, BOTTOM;
}
@Override
public void drop(E object, Position position) {
if (object != null) {
drop(object, position, null);
}
}
/**
* Subroutine to "drop" to consider and determine the direction the objects
* dropped one collides with position-wise evade in
*
* @param object
* the object to add to Hand
* @param position
* {@link Position} to put the object
* @param direction
* the direction the other stones evade in
*/
private void drop(E object, Position position, Direction direction) {
Pair<Position, Direction> update = fixInvalidDrop(object, position,
direction);
if (update != null) {
position = update.getFirst();
direction = update.getSecond();
}
dropUnchecked(object, position, direction);
}
/**
* Subroutine to "drop" to execute the actual drop
*
* @param object
* the object to add to Hand
* @param position
* {@link Position} to put the object
* @param direction
* the direction the other stones evade in
*/
@SuppressWarnings("unchecked")
private void dropUnchecked(E object, Position position, Direction direction) {
objects.put(object, new Pair<E, Position>(object, position));
for (Pair<E, Position> i : ((Map<E, Pair<E, Position>>) objects.clone())
.values()) {
Direction newDirection = direction;
E currentObject = i.getFirst();
if (currentObject == object)
continue;
Position currentPosition = getPosition(currentObject);
if (!objectsOverlap(object, position, currentObject, currentPosition)) {
continue;
}
// Object would be placed inside the current object
if (newDirection == null) {
newDirection = getMoveDirection(object, position, i);
}
Position newPosition = null;
// Move object to avoid overlap
switch (newDirection) {
case TOP:
newPosition = new Position(currentPosition.getX(), position.getY()
- currentObject.getHeight());
break;
case BOTTOM:
newPosition = new Position(currentPosition.getX(), position.getY()
+ object.getHeight());
break;
case LEFT:
newPosition = new Position(position.getX() - currentObject.getWidth(),
currentPosition.getY());
break;
case RIGHT:
newPosition = new Position(position.getX() + object.getWidth(),
currentPosition.getY());
break;
}
objects.remove(currentObject);
drop(currentObject, newPosition, newDirection);
}
}
/**
* Checks whether the object may be placed on the given position, computes new
* position if not
*
* @param object
* to be dropped
* @param dir
* @param pos
* the object is dropped at
* @return null if the drop is valid, new position otherwise
*/
protected Pair<Position, Direction> fixInvalidDrop(E object, Position pos,
Direction dir) {
return null;
}
/**
* Static method for determining a less or equal relation considering a small
* fuzziness
*
* @param d
* the value to be less or equal
* @param e
* than the other one
* @return if d is less or equal e
*/
private static boolean lessOrEqual(double d, double e) {
if (-0.000001 < e && e < 0.000001) {
return (d < e + 0.000001);
}
double q = d / e;
if (0.999999 < q && q < 1.000001) {
return true;
}
return d < e;
}
/**
* Tests whether two objects overlap
*
* @param object1
* first object
* @param position1
* first object's position
* @param object2
* second object
* @param position2
* second object's position
*
* @return whether they overlap
**/
private boolean objectsOverlap(E object1, Position position1, E object2,
Position position2) {
// Tests if position is left of, above ... the current object
if (lessOrEqual(position1.getX() + object1.getWidth(), position2.getX())) {
return false;
}
if (lessOrEqual(position1.getY() + object1.getHeight(), position2.getY())) {
return false;
}
if (lessOrEqual(position2.getX() + object2.getWidth(), position1.getX())) {
return false;
}
if (lessOrEqual(position2.getY() + object2.getHeight(), position1.getY())) {
return false;
}
return true;
}
/**
* Returns the direction to move the object in
*
* @param object
* the object
* @param position
* the object's position
* @param blocking
* the object thats blocking
* @return the direction
*/
private Direction getMoveDirection(E object, Position position,
Pair<E, Position> blocking) {
boolean isVertical = getMoveOrientation(object, position, blocking);
double objectMidpointX = position.getX() + object.getWidth() / 2;
double objectMidpointY = position.getY() + object.getHeight() / 2;
double blockingMidpointX = blocking.getSecond().getX()
+ blocking.getFirst().getWidth() / 2;
double blockingMidpointY = blocking.getSecond().getY()
+ blocking.getFirst().getHeight() / 2;
if (isVertical) {
if (objectMidpointY < blockingMidpointY) {
return Direction.BOTTOM;
} else {
return Direction.TOP;
}
} else {
if (objectMidpointX < blockingMidpointX) {
return Direction.RIGHT;
} else {
return Direction.LEFT;
}
}
}
/**
* Will the object be moved horizontally or vertically
*
* @param object
* the object
* @param position
* the objects position
* @param blocking
* the object thats blocking
*
* @return boolean vertical movement
*/
private boolean getMoveOrientation(E object, Position position,
Pair<E, Position> blocking) {
double objectRight = position.getX() + object.getWidth();
double blockingRight = blocking.getSecond().getX()
+ blocking.getFirst().getWidth();
double overlapRight = Math.min(objectRight, blockingRight);
double overlapLeft = Math.max(position.getX(), blocking.getSecond().getX());
double overlapX = overlapRight - overlapLeft;
double objectBottom = position.getY() + object.getHeight();
double blockingBottom = blocking.getSecond().getY()
+ blocking.getFirst().getHeight();
double overlapBottom = Math.min(objectBottom, blockingBottom);
double overlapTop = Math.max(position.getY(), blocking.getSecond().getY());
double overlapY = overlapBottom - overlapTop;
return overlapX > overlapY;
}
@Override
public Position getPosition(E object) {
Pair<E, Position> entry = objects.get(object);
if (entry == null) {
return null;
}
return entry.getSecond();
}
@Override
public boolean contains(E object) {
return objects.get(object) != null;
}
@Override
public Iterator<Pair<E, Position>> iterator() {
return objects.values().iterator();
}
@Override
public boolean pickUp(E object) {
return null != objects.remove(object);
}
@SuppressWarnings("unchecked")
@Override
public IStoneTray<E> clone() {
try {
StoneTray<E> copy = (StoneTray<E>) super.clone();
copy.objects = (HashMap<E, Pair<E, Position>>) objects.clone();
return copy;
} catch (CloneNotSupportedException e) {
e.printStackTrace();
return null;
}
}
@Override
public int getSize() {
return objects.size();
}
}
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