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package jrummikub.view;

import jrummikub.model.Position;
import jrummikub.util.IEvent2;

public interface IClickable {
  /**
   * the click event is emitted when the player clicks on the table/board/etc.
   * 
   * @return the event; the first parameter is the position of the click in grid
   *         coordinates, the second is true when the player wants to add stones
   *         to his selection instead of replacing them
   */
  public IEvent2<Position, Boolean> getClickEvent();

  /**
   * the range click event is emitted when the player clicks on the table/board/
   * etc. and wants to select a range instead of a single stone
   * 
   * @return the event; the first parameter is the position of the click in grid
   *         coordinates, the second is true when the player wants to add stones
   *         to his selection instead of replacing them
   */
  public IEvent2<Position, Boolean> getRangeClickEvent();

  /**
   * the set click event is emitted when the player clicks on the table/board/
   * etc. and wants to select a whole set instead of a single stone
   * 
   * @return the event; the first parameter is the position of the click in grid
   *         coordinates, the second is true when the player wants to add stones
   *         to his selection instead of replacing them
   */
  public IEvent2<Position, Boolean> getSetClickEvent();
}