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package jrummikub.view;
import java.awt.Color;
import java.util.List;
import java.util.Set;
import jrummikub.model.GameSettings;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.model.StoneColor;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IEvent2;
/**
* The panel for the game setup
*/
public interface ISettingsPanel {
/**
* The list of player colors
*/
public final static Color[] PLAYER_COLORS = { new Color(1.0f, 0, 0), // red
new Color(0, 1.0f, 0), // lime
new Color(1.0f, 1.0f, 0), // yellow
new Color(0, 0, 1.0f), // blue
new Color(1.0f, 0, 1.0f), // fuchsia
new Color(0, 1.0f, 1.0f), // aqua
new Color(0.5f, 0, 0), // maroon
new Color(0, 0.5f, 0), // green
new Color(0.5f, 0.5f, 0), // olive
new Color(0, 0, 0.5f), // navy
new Color(0.5f, 0, 0.5f), // purple
new Color(0, 0.5f, 0.5f), // teal
new Color(0, 0, 0), // black
new Color(0.5f, 0.5f, 0.5f), // gray
new Color(0.75f, 0.75f, 0.75f), // silver
new Color(1.0f, 1.0f, 1.0f), // white
};
/**
* Sets the settings mode according to the point of the game
*
* @param mode
* settings mode to be set (join, offer, network, default)
*/
public void setSettingsMode(SettingsMode mode);
/**
* The add player event is emitted when the user wants to add a player to
* the player list
*
* @return the event
*/
public IEvent getAddPlayerEvent();
/**
* The remove player event is emitted when the user wants to remove a player
* remove the player list
*
* @return the event
*/
public IEvent1<Integer> getRemovePlayerEvent();
/**
* The change player color event is emitted when the user wants change a
* player's color
*
* @return the event
*/
public IEvent2<Integer, Color> getChangePlayerColorEvent();
/**
* The change player color event is emitted when the user wants change a
* player's name
*
* @return the event
*/
public IEvent2<Integer, String> getChangePlayerNameEvent();
/**
* The change player color event is emitted when the user wants change a
* player's type
*
* @return the event
*/
public IEvent2<Integer, Type> getChangePlayerTypeEvent();
/**
* The change initial meld threshold event is emitted when the user wants
* change the initial meld threshold
*
* @return the event
*/
public IEvent1<Integer> getChangeInitialMeldThresholdEvent();
/**
* The change StoneSet number event is emitted when the user wants to use
* more or less than 2 StoneSets per color
*
* @return number of SoneSets
*/
public IEvent1<Integer> getChangeStoneSetNumberEvent();
/**
* The change number of Stones dealt event is emitted when the user wants to
* be dealt more or less than 14 Stones at the game start
*
* @return number of Stones dealt
*/
public IEvent1<Integer> getChangeNumberOfStonesDealtEvent();
/**
* The change highest value event is emitted when the user wants to set the
* highest Stone value
*
* @return highest Stone value
*/
public IEvent1<Integer> getChangeHighestValueEvent();
/**
* The change Stone colors event is emitted when the user chooses the stone
* colors to play with. Minimum 3, maximum 8
*
* @return set of used StoneColors
*/
public IEvent1<Set<StoneColor>> getChangeStoneColorsEvent();
/**
* the start game event is emitted when the user wants to start the game
*
* @return the event
*/
public IEvent getStartGameEvent();
/**
* Sets an error to display
*
* @param error
* the kind of error
*/
public void setError(SettingsError error);
/**
* Enables or disables the start game button
*
* @param enable
* specifies if the button is to be enabled or disabled
*/
public void enableStartGameButton(boolean enable);
/**
* Enables or disables the add player button
*
* @param enable
* specifies if the button is to be enabled or disabled
*/
public void enableAddPlayerButton(boolean enable);
/**
* Enables or disables the remove player buttons
*
* @param enable
* specifies if the buttons are to be enabled or disabled
*/
public void enableRemovePlayerButtons(List<Boolean> enable);
/**
* Sets the game settings to display
*
* @param gameSettings
* the settings
*/
public void setGameSettings(GameSettings gameSettings);
/**
* Emitted when the joker number is changed
*
* @return the event
*/
public IEvent1<Integer> getChangeJokerNumberEvent();
/**
* Emitted when totalTime for a turn is changed
*
* @return the event
*/
public IEvent1<Integer> getChangeTimeEvent();
/**
* Emitted when no limits is chosen
*
* @return the event
*/
public IEvent1<Boolean> getChangeNoLimitsEvent();
/**
* Emitted when the variables are reset to the default values
*
* @return the event
*/
public IEvent getSetVariantDefaultEvent();
/**
* Emitted when the children variant is chosen
*
* @return the event
*/
public IEvent getSetVariantChildrenEvent();
/**
* Emitted when the user wants to go back to the panel before
*
* @return the event
*/
public IEvent getBackEvent();
/**
* Sets the types of players allowed at the given point in game
*
* @param choices
* list of types for each player
*/
public void setPlayerTypeChoices(List<List<Type>> choices);
/**
* Sets the names of players editable if allowed at the given point in game
*
* @param editable
* states if the players name is editable for each player
*/
public void setPlayerNamesEditable(List<Boolean> editable);
/**
* Emitted when a new game is started and looking for players
*
* @return the event
*/
public IEvent getOfferGameEvent();
/**
* Sets the player colors which can be chosen
*
* @param colors
* a Set of colors which are not taken yet
*/
public void setPlayerColors(Set<Color> colors);
/**
* Specifies the different kinds of settings errors that can be displayed
*/
public enum SettingsError {
/** Everything is ok */
NO_ERROR,
/** A player name is used twice */
DUPLICATE_PLAYER_NAME_ERROR,
/** A player has an empty name */
NO_PLAYER_NAME_ERROR,
/** More Stones than present would be dealed */
NOT_ENOUGH_STONES_ERROR,
/** Less than 3 colors are selected */
NOT_ENOUGH_COLORS_ERROR,
// warnings
/** threshold higher 100 */
TOO_HIGH_THRESHOLD_WARNING,
/** Only computer players added */
COMPUTER_PLAYERS_ONLY_WARNING
}
/**
* SettingsPanel can be used with different functions in different
* situations
*/
public enum SettingsMode {
/** Local game settings */
DEFAULT,
/** */
NETWORK_SETUP,
/** */
NETWORK_OFFER,
/** */
NETWORK_JOIN
}
}
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