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package jrummikub.view;
import java.util.Map;
import jrummikub.model.Position;
import jrummikub.model.StoneSet;
import jrummikub.util.Event1;
import jrummikub.util.Pair;
/**
* The view of the table, where the stone sets lie
*/
public interface ITablePanel extends IStonePanel, IClickable {
/**
* Sets the player name on the left label
*
* @param playerName
* the name to set
*/
public void setLeftPlayerName(String playerName);
/**
* Sets the player name on the top label
*
* @param playerName
* the name to set
*/
public void setTopPlayerName(String playerName);
/**
* Sets the player name on the right label
*
* @param playerName
* the name to set
*/
public void setRightPlayerName(String playerName);
/**
* Sets the stone sets lying on the table
*
* @param stoneSets
* set stone sets on the table
*/
public void setStoneSets(Iterable<Pair<StoneSet, Position>> stoneSets);
/**
* Returns the stone collection (the panel showing the stones currently
* selected)
*
* @return the stone collection
*/
public IStoneCollectionPanel getStoneCollectionPanel();
/**
* the left connector click event is emitted when the player clicks on a left
* connector of a stone set on the table .
*
* @return the event
*/
public Event1<StoneSet> getLeftConnectorClickEvent();
/**
* the right connector click event is emitted when the player clicks on a
* right connector of a stone set on the table .
*
* @return the event
*/
public Event1<StoneSet> getRightConnectorClickEvent();
}
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