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package jrummikub.view;
import java.awt.Color;
import java.io.File;
import java.util.Collection;
import jrummikub.model.Stone;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
/**
* The top-level view interface
*/
public interface IView {
/**
* Returns the settings panel
*
* @return the settings panel
*/
public ISettingsPanel getSettingsPanel();
/**
* Returns the score panel
*
* @return the score panel
*/
public IScorePanel getScorePanel();
/**
* Returns the table
*
* @return the table
*/
public ITablePanel getTablePanel();
/**
* @return the board where the players hand stones are displayed
*/
public IHandPanel getHandPanel();
/**
* Returns the player panel
*
* @return the playerPanel
*/
public IPlayerPanel getPlayerPanel();
/**
* Sets the current player's name
*
* @param playerName
* the player name
*/
public void setCurrentPlayerName(String playerName);
/**
* Sets the stones that are to be painted selected
*
* @param stones
* the stones to be painted selected
*/
public void setSelectedStones(Collection<Stone> stones);
/**
* The start turn event is emitted when the player wants to start his turn
*
* @return the event
*/
public IEvent getStartTurnEvent();
/**
* The quit event is emitted when the player wants to quit the game
*
* @return the event
*/
public IEvent getEndProgramEvent();
/**
* The new round event is emitted when the player wants to start a new round
*
* @return the event
*/
public IEvent getNewRoundEvent();
/**
* Shows or hides the game settings panel
*
* @param show
* specifies if the panel shall be shown or hidden
*/
public void showSettingsPanel(boolean show);
/**
* Shows or hides the score panel
*
* @param show
* specifies if the panel shall be shown or hidden
*/
public void showScorePanel(boolean show);
/**
* Is used for the PlayerPanel and ScorePanel to display a player's color
* along with the name
*
* @param color
* the current player's color
*/
public void setCurrentPlayerColor(Color color);
/**
* Is used for the PlayerPanel to display if a player has laid out along with
* the name
*
* @param hasLaidOut
* specifies if the current player has laid out or not
*/
public void setCurrentPlayerHasLaidOut(boolean hasLaidOut);
/**
* Is emitted if the player wants to end the game and start a new one
*
* @return newGameEvent
*/
public IEvent getNewGameEvent();
/**
* Sets the bottom panels type
*
* @param type
* the type of the bottom panel
*/
public void setBottomPanel(BottomPanelType type);
/**
* Different types of bottom panels
*/
public enum BottomPanelType {
/** */
START_GAME_PANEL,
/** */
START_TURN_PANEL,
/** */
HUMAN_HAND_PANEL,
/** */
COMPUTER_HAND_PANEL,
/** */
WIN_PANEL
}
/**
* The menu new game event is emitted when the user selects the new game menu
* entry
*
* @return the event
*/
public IEvent getMenuNewGameEvent();
/**
* The menu quit event is emitted when the user selects the quit menu entry
*
* @return the event
*/
public IEvent getMenuQuitEvent();
/**
* The load event is emitted when the user wants to load a previously saved
* game state
*
* @return the event
*/
IEvent1<File> getLoadEvent();
/**
* The save event is emitted when the user wants to save the current game
* state
*
* @return the event
*/
IEvent1<File> getSaveEvent();
}
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