blob: 41dbdf120501aebadfdbf2e1ae3ab95ca2a00460 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
package jrummikub.view;
import java.awt.Color;
import java.util.Collection;
import jrummikub.model.Stone;
import jrummikub.util.IEvent;
/**
* The top-level view interface
*/
public interface IView {
/**
* Returns the settings panel
*
* @return the settings panel
*/
public ISettingsPanel getSettingsPanel();
/**
* Returns the score panel
*
* @return the score panel
*/
public IScorePanel getScorePanel();
/**
* Returns the table
*
* @return the table
*/
public ITablePanel getTablePanel();
/**
* @return the board where the players hand stones are displayed
*/
public IHandPanel getHandPanel();
/**
* Returns the player panel
*
* @return the playerPanel
*/
public IPlayerPanel getPlayerPanel();
/**
* Sets the current player's name
*
* @param playerName
* the player name
*/
public void setCurrentPlayerName(String playerName);
/**
* Sets the stones that are to be painted selected
*
* @param stones
* the stones to be painted selected
*/
public void setSelectedStones(Collection<Stone> stones);
/**
* The start turn event is emitted when the player wants to start his turn
*
* @return the event
*/
public IEvent getStartTurnEvent();
/**
* The quit event is emitted when the player wants to quit the game
*
* @return the event
*/
public IEvent getEndProgramEvent();
/**
* The new round event is emitted when the player wants to start a new round
*
* @return the event
*/
public IEvent getNewRoundEvent();
/**
* Shows or hides the game settings panel
*
* @param show
* specifies if the panel shall be shown or hidden
*/
public void showSettingsPanel(boolean show);
/**
* Shows or hides the score panel
*
* @param show
* specifies if the panel shall be shown or hidden
*/
public void showScorePanel(boolean show);
/**
* Is used for the PlayerPanel and ScorePanel to display a player's color
* along with the name
*
* @param color
* the current player's color
*/
public void setCurrentPlayerColor(Color color);
/**
* Is used for the PlayerPanel to display if a player has laid out along with
* the name
*
* @param hasLaidOut
* specifies if the current player has laid out or not
*/
public void setCurrentPlayerHasLaidOut(boolean hasLaidOut);
/**
* Is emitted if the player wants to end the game and start a new one
*
* @return newGameEvent
*/
public IEvent getNewGameEvent();
public void setBottomPanel(BottomPanelType type);
public enum BottomPanelType {
START_GAME_PANEL, START_TURN_PANEL, HUMAN_HAND_PANEL, COMPUTER_HAND_PANEL, WIN_PANEL
}
}
|