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package jrummikub.view;
import java.util.Collection;
import jrummikub.model.Stone;
import jrummikub.util.IEvent;
/**
* The top-level view interface
*/
public interface IView {
/**
* Returns the settings panel
*
* @return the settings panel
*/
public ISettingsPanel getSettingsPanel();
/**
* Returns the table
*
* @return the table
*/
public ITablePanel getTablePanel();
/**
* @return the board where the players hand stones are displayed
*/
public IHandPanel getHandPanel();
/**
* Returns the player panel
*
* @return the playerPanel
*/
public IPlayerPanel getPlayerPanel();
/**
* Sets the current player's name
*
* @param playerName
* the player name
*/
public void setCurrentPlayerName(String playerName);
/**
* Sets the stones that are to be painted selected
*
* @param stones
* the stones to be painted selected
*/
public void setSelectedStones(Collection<Stone> stones);
/**
* Enables or disables the player's StartTurnPanel
*
* @param enable
* enable/disable
*/
public void enableStartTurnPanel(boolean enable);
/**
* The start turn event is emitted when the player wants to start his turn
*
* @return the event
*/
public IEvent getStartTurnEvent();
/**
* Enables or disables the panel shown when a player has won
*
* @param enable
* enable/disable
*/
void enableWinPanel(boolean enable);
/**
* The quit event is emitted when the player wants to quit the game
*
* @return the event
*/
public IEvent getFinalScoreEvent();
/**
* The new round event is emitted when the player wants to start a new round
*
* @return the event
*/
IEvent getNewRoundEvent();
/**
* Shows or hides the game settings panel
*
* @param show specifies if the panel shall be shown or hidden
*/
void showSettingsPanel(boolean show);
}
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