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package jrummikub.view.impl;
import java.awt.Color;
import java.awt.Insets;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JLayeredPane;
import javax.swing.JPanel;
import javax.swing.border.MatteBorder;
import jrummikub.model.Position;
import jrummikub.model.Stone;
import jrummikub.model.StoneColor;
import jrummikub.model.StoneSet;
import jrummikub.util.IEvent;
import jrummikub.util.Pair;
import jrummikub.view.IHandPanel;
import jrummikub.view.IPlayerPanel;
import jrummikub.view.IScorePanel;
import jrummikub.view.ISettingsPanel;
import jrummikub.view.ITablePanel;
import jrummikub.view.IView;
/**
* Implementation of the top-level view interface
*/
@SuppressWarnings("serial")
public class View extends JFrame implements IView {
private JLayeredPane layeredPane;
private JPanel mainLayer;
private TablePanel table;
private PlayerPanel playerPanel;
private StartTurnPanel startTurnPanel;
private WinPanel winPanel;
private SettingsPanel settingsPanel;
private ScorePanel scorePanel;
private final static float PLAYER_PANEL_RATIO = 0.14f;
private final static int PLAYER_PANEL_BORDER_WIDTH = 1;
private final static int PLAYER_PANEL_MAX_HEIGHT = 180 + PLAYER_PANEL_BORDER_WIDTH;
private static int even(double d) {
return 2 * (int) (d / 2);
}
@Override
public ISettingsPanel getSettingsPanel() {
return settingsPanel;
}
@Override
public IScorePanel getScorePanel() {
return scorePanel;
}
@Override
public ITablePanel getTablePanel() {
return table;
}
@Override
public IHandPanel getHandPanel() {
return playerPanel.getHandPanel();
}
@Override
public IPlayerPanel getPlayerPanel() {
return playerPanel;
}
/**
* Create a new instance of the view
*/
public View() {
super("JRummikub");
setLayout(null);
setSize(1000, 700);
setDefaultCloseOperation(EXIT_ON_CLOSE);
layeredPane = new JLayeredPane();
layeredPane.setLayout(null);
add(layeredPane);
mainLayer = new JPanel();
mainLayer.setLayout(null);
layeredPane.add(mainLayer);
table = new TablePanel();
mainLayer.add(table);
playerPanel = new PlayerPanel();
playerPanel.setBorder(new MatteBorder(PLAYER_PANEL_BORDER_WIDTH, 0, 0, 0,
Color.BLACK));
mainLayer.add(playerPanel);
startTurnPanel = new StartTurnPanel();
startTurnPanel.setVisible(false);
mainLayer.add(startTurnPanel);
winPanel = new WinPanel();
winPanel.setVisible(false);
mainLayer.add(winPanel);
settingsPanel = new SettingsPanel();
settingsPanel.setVisible(false);
layeredPane.setLayer(settingsPanel, JLayeredPane.POPUP_LAYER);
layeredPane.add(settingsPanel);
scorePanel = new ScorePanel();
scorePanel.setVisible(false);
layeredPane.setLayer(scorePanel, JLayeredPane.POPUP_LAYER);
layeredPane.add(scorePanel);
addComponentListener(new ComponentAdapter() {
@Override
public void componentResized(ComponentEvent e) {
rescale();
}
});
setVisible(true);
}
private void rescale() {
Insets insets = getInsets();
int width = getWidth() - insets.left - insets.right, height = getHeight()
- insets.top - insets.bottom;
layeredPane.setBounds(0, 0, width, height);
mainLayer.setBounds(0, 0, width, height);
int playerPanelHeight = even(Math.pow((double) width * width * height,
1 / 3.0) * PLAYER_PANEL_RATIO)
+ PLAYER_PANEL_BORDER_WIDTH;
if (playerPanelHeight > PLAYER_PANEL_MAX_HEIGHT)
playerPanelHeight = PLAYER_PANEL_MAX_HEIGHT;
int tableHeight = height - playerPanelHeight;
table.setBounds(0, 0, width, tableHeight);
table.validate();
playerPanel.setBounds(0, tableHeight, width, playerPanelHeight);
startTurnPanel.setBounds(0, tableHeight, width, playerPanelHeight);
winPanel.setBounds(0, tableHeight, width, playerPanelHeight);
settingsPanel.setBounds(width / 4, height / 4, width / 2, height / 2);
scorePanel.setBounds(width / 8, height / 4, width * 3 / 4, height / 2);
}
@Override
public void setSelectedStones(Collection<Stone> stones) {
table.setSelectedStones(stones);
playerPanel.getHandPanel().setSelectedStones(stones);
}
@Override
public void enableStartTurnPanel(boolean enable) {
playerPanel.setVisible(!enable);
startTurnPanel.setVisible(enable);
winPanel.setVisible(false);
}
@Override
public void enableWinPanel(boolean enable) {
playerPanel.setVisible(!enable);
startTurnPanel.setVisible(false);
winPanel.setVisible(enable);
}
@Override
public void showSettingsPanel(boolean show) {
settingsPanel.setVisible(show);
}
@Override
public void showScorePanel(boolean show) {
scorePanel.setVisible(show);
}
@Override
public void setCurrentPlayerName(String playerName) {
playerPanel.setCurrentPlayerName(playerName);
startTurnPanel.setCurrentPlayerName(playerName);
winPanel.setCurrentPlayerName(playerName);
}
@Override
public void setCurrentPlayerColor(Color color) {
playerPanel.setCurrentPlayerColor(color);
}
@Override
public void setHasLaidOut(boolean hasLaidOut) {
playerPanel.setHasLaidOut(hasLaidOut);
}
@Override
public IEvent getStartTurnEvent() {
return startTurnPanel.getStartTurnEvent();
}
@Override
public IEvent getNewRoundEvent() {
return winPanel.getNewRoundEvent();
}
@Override
public IEvent getNewGameEvent() {
return winPanel.getNewGameEvent();
}
@Override
public IEvent getEndProgramEvent() {
return winPanel.getEndProgramEvent();
}
@SuppressWarnings("unchecked")
private List<Pair<Stone, Position>> createDecorationStones() {
Pair<Stone, Position> stone1 = new Pair<Stone, Position>(new Stone(
StoneColor.RED), new Position(3.5f, 0));
Pair<Stone, Position> stone2 = new Pair<Stone, Position>(new Stone(13,
StoneColor.BLACK), new Position(5, 0));
Pair<Stone, Position> stone3 = new Pair<Stone, Position>(new Stone(13,
StoneColor.ORANGE), new Position(6, 0));
Pair<Stone, Position> stone4 = new Pair<Stone, Position>(new Stone(13,
StoneColor.BLUE), new Position(7, 0));
Pair<Stone, Position> stone5 = new Pair<Stone, Position>(new Stone(13,
StoneColor.RED), new Position(8, 0));
Pair<Stone, Position> stone6 = new Pair<Stone, Position>(new Stone(
StoneColor.BLACK), new Position(9.5f, 0));
return Arrays.asList(stone1, stone2, stone3, stone4, stone5, stone6);
}
@Override
public void showInterface(boolean enable) {
if (enable) {
playerPanel.showButtons(true);
} else {
List<Pair<StoneSet, Position>> emptyTable = Collections.emptyList();
table.setStoneSets(emptyTable);
playerPanel.getHandPanel().setStones(createDecorationStones());
playerPanel.showButtons(false);
}
}
}
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