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package jrummikub.view.impl;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
/**
* A panel that is displayed when a player has won
*/
@SuppressWarnings("serial")
class WinPanel extends JPanel {
private final static int PANEL_INSET = 15;
private final static int PANEL_SEPARATOR = 10;
private final static float PANEL_FIRST_LINE_HEIGHT = 0.375f;
private final static int PANEL_MAX_WIDTH = 180;
private final static float MAX_BUTTON_FONT_SIZE = 12;
private JButton newRoundButton;
private JButton newGameButton;
private JButton endProgramButton;
private Event endProgramEvent = new Event();
private Event newGameEvent = new Event();
private Event newRoundEvent = new Event();
/**
* Creates a new WinPanel
*/
WinPanel() {
setLayout(null);
setBorder(new EmptyBorder(PANEL_INSET, PANEL_INSET, PANEL_INSET,
PANEL_INSET));
newRoundButton = new JButton("Neue Runde");
newRoundButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
newRoundEvent.emit();
}
});
add(newRoundButton);
newGameButton = new JButton("Neues Spiel");
newGameButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
newGameEvent.emit();
}
});
add(newGameButton);
endProgramButton = new JButton("Programm verlassen");
endProgramButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
endProgramEvent.emit();
}
});
add(endProgramButton);
addComponentListener(new ComponentAdapter() {
@Override
public void componentResized(ComponentEvent e) {
rescale();
}
});
}
/**
* The new round event is emitted when the player wants to start a new round
*
* @return the event
*/
IEvent getNewRoundEvent() {
return newRoundEvent;
}
IEvent getNewGameEvent() {
return newGameEvent;
}
/**
* The end program is emitted when the player wants to quit the program
*
* @return the event
*/
IEvent getEndProgramEvent() {
return endProgramEvent;
}
private void rescale() {
Insets insets = getInsets();
int x = insets.left, y = insets.top, width = getWidth() - insets.left
- insets.right, height = getHeight() - insets.top - insets.bottom;
if (width > PANEL_MAX_WIDTH) {
x += (width - PANEL_MAX_WIDTH) / 4;
width = width / 2 + PANEL_MAX_WIDTH / 2;
}
int buttonWidth = (width - 2 * PANEL_SEPARATOR) / 3;
int buttonHeight = height;
float fontSize = (float) Math.sqrt(buttonWidth * buttonHeight) / 5;
if (fontSize > MAX_BUTTON_FONT_SIZE)
fontSize = MAX_BUTTON_FONT_SIZE;
newRoundButton.setBounds(x, y, buttonWidth, buttonHeight);
newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize));
newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y, buttonWidth,
buttonHeight);
newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR), y,
buttonWidth, buttonHeight);
endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
}
}
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