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package jrummikub.view.impl;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
/**
* A panel that is displayed when a player has won
*/
@SuppressWarnings("serial")
public class WinPanel extends JPanel {
private final static int PANEL_INSET = 15;
private final static int PANEL_SEPARATOR = 10;
private final static float PANEL_FIRST_LINE_HEIGHT = 0.375f;
private final static int PANEL_MAX_WIDTH = 180;
private final static float MAX_BUTTON_FONT_SIZE = 12;
private JLabel winLabel;
private JButton newGameButton;
private JButton quitButton;
private Event quitEvent = new Event();
private Event newGameEvent = new Event();
/**
* Creates a new WinPanel
*/
WinPanel() {
setLayout(null);
setBorder(new EmptyBorder(PANEL_INSET, PANEL_INSET, PANEL_INSET,
PANEL_INSET));
winLabel = new JLabel("Du hast gewonnen!");
winLabel.setHorizontalAlignment(JLabel.CENTER);
winLabel.setHorizontalTextPosition(JLabel.CENTER);
winLabel.setVerticalAlignment(JLabel.CENTER);
winLabel.setVerticalTextPosition(JLabel.CENTER);
add(winLabel);
newGameButton = new JButton("Neues Spiel");
newGameButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
newGameEvent.emit();
}
});
add(newGameButton);
quitButton = new JButton("Beenden");
quitButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
quitEvent.emit();
}
});
add(quitButton);
addComponentListener(new ComponentAdapter() {
@Override
public void componentResized(ComponentEvent e) {
rescale();
}
});
}
/**
* The new game event is emitted when the player wants to start a new game
*
* @return the event
*/
IEvent getNewGameEvent() {
return newGameEvent;
}
/**
* The quit event is emitted when the player wants to quit the program
*
* @return the event
*/
IEvent getQuitEvent() {
return quitEvent;
}
private void rescale() {
Insets insets = getInsets();
int x = insets.left, y = insets.top, width = getWidth() - insets.left
- insets.right, height = getHeight() - insets.top
- insets.bottom;
if (width > PANEL_MAX_WIDTH) {
x += (width - PANEL_MAX_WIDTH) / 4;
width = width / 2 + PANEL_MAX_WIDTH / 2;
}
int firstLineHeight = (int) ((height - PANEL_SEPARATOR) * PANEL_FIRST_LINE_HEIGHT);
int buttonWidth = (width - PANEL_SEPARATOR) / 2;
int buttonHeight = height - PANEL_SEPARATOR - firstLineHeight;
float fontSize = (float) Math.sqrt(buttonWidth * buttonHeight) / 5;
if (fontSize > MAX_BUTTON_FONT_SIZE)
fontSize = MAX_BUTTON_FONT_SIZE;
winLabel.setBounds(x, y, width, firstLineHeight);
newGameButton.setBounds(x, y + firstLineHeight + PANEL_SEPARATOR,
buttonWidth, buttonHeight);
newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
quitButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y
+ firstLineHeight + PANEL_SEPARATOR, buttonWidth, buttonHeight);
quitButton.setFont(quitButton.getFont().deriveFont(fontSize));
}
}
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