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path: root/src/jrummikub/view/impl/WinPanel.java
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package jrummikub.view.impl;

import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;

import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;

import jrummikub.util.Event;
import jrummikub.util.IEvent;

/**
 * A panel that is displayed when a player has won
 */
@SuppressWarnings("serial")
public class WinPanel extends JPanel {
	private final static int PANEL_INSET = 15;
	private final static int PANEL_SEPARATOR = 10;
	private final static float PANEL_FIRST_LINE_HEIGHT = 0.375f;
	private final static int PANEL_MAX_WIDTH = 180;
	private final static float MAX_BUTTON_FONT_SIZE = 12;

	private JLabel winLabel;
	private JButton newGameButton;
	private JButton quitButton;

	private Event quitEvent = new Event();
	private Event newGameEvent = new Event();

	/**
	 * Creates a new WinPanel
	 */
	WinPanel() {
		setLayout(null);
		setBorder(new EmptyBorder(PANEL_INSET, PANEL_INSET, PANEL_INSET,
				PANEL_INSET));

		winLabel = new JLabel("Du hast gewonnen!");
		winLabel.setHorizontalAlignment(JLabel.CENTER);
		winLabel.setHorizontalTextPosition(JLabel.CENTER);
		winLabel.setVerticalAlignment(JLabel.CENTER);
		winLabel.setVerticalTextPosition(JLabel.CENTER);
		add(winLabel);

		newGameButton = new JButton("Neues Spiel");
		newGameButton.addActionListener(new ActionListener() {
			@Override
			public void actionPerformed(ActionEvent arg0) {
				newGameEvent.emit();
			}
		});
		add(newGameButton);

		quitButton = new JButton("Beenden");
		quitButton.addActionListener(new ActionListener() {
			@Override
			public void actionPerformed(ActionEvent arg0) {
				quitEvent.emit();
			}
		});
		add(quitButton);

		addComponentListener(new ComponentAdapter() {
			@Override
			public void componentResized(ComponentEvent e) {
				rescale();
			}
		});
	}

	/**
	 * The new game event is emitted when the player wants to start a new game
	 * 
	 * @return the event
	 */
	IEvent getNewGameEvent() {
		return newGameEvent;
	}

	/**
	 * The quit event is emitted when the player wants to quit the program
	 * 
	 * @return the event
	 */
	IEvent getQuitEvent() {
		return quitEvent;
	}

	private void rescale() {
		Insets insets = getInsets();
		int x = insets.left, y = insets.top, width = getWidth() - insets.left
				- insets.right, height = getHeight() - insets.top
				- insets.bottom;

		if (width > PANEL_MAX_WIDTH) {
			x += (width - PANEL_MAX_WIDTH) / 4;
			width = width / 2 + PANEL_MAX_WIDTH / 2;
		}

		int firstLineHeight = (int) ((height - PANEL_SEPARATOR) * PANEL_FIRST_LINE_HEIGHT);
		int buttonWidth = (width - PANEL_SEPARATOR) / 2;
		int buttonHeight = height - PANEL_SEPARATOR - firstLineHeight;
		float fontSize = (float) Math.sqrt(buttonWidth * buttonHeight) / 5;
		if (fontSize > MAX_BUTTON_FONT_SIZE)
			fontSize = MAX_BUTTON_FONT_SIZE;

		winLabel.setBounds(x, y, width, firstLineHeight);
		newGameButton.setBounds(x, y + firstLineHeight + PANEL_SEPARATOR,
				buttonWidth, buttonHeight);
		newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));

		quitButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y
				+ firstLineHeight + PANEL_SEPARATOR, buttonWidth, buttonHeight);
		quitButton.setFont(quitButton.getFont().deriveFont(fontSize));
	}
}