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MinedMap
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Fast Minecraft map renderer
Matthias Schiffer <mschiffer@universe-factory.net>
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path:
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src
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World
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Chunk.cpp
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2018-07-21
NBT: rework type system
Matthias Schiffer
2018-07-20
Separate splitting of regions into chunks and actual parsing of chunk structure
Matthias Schiffer
2017-08-19
BlockType: allow specifying visible and green value per damage value
Matthias Schiffer
2015-09-19
Chunk: allow generating unlighted maps for chunks without light data
Matthias Schiffer
2015-09-19
Chunk: fix check for chunks with missing light data
Matthias Schiffer
2015-02-02
Chunk: zero data buffers to avoid using unitialized data
Matthias Schiffer
2015-02-02
Chunk: refactor getTopLayer()
Matthias Schiffer
2015-02-02
Move ressource files to a separate directory
Matthias Schiffer
2015-02-01
Use biome data
Matthias Schiffer
2015-02-01
Performance improvements
Matthias Schiffer
2015-02-01
Handle lighting and depth
Matthias Schiffer
2015-02-01
Write PNG files
Matthias Schiffer
No biome colors or light levels yet...
2015-02-01
Compute top non-air layer
Matthias Schiffer
This doesn't yet ignore non-opaque blocks.
2015-02-01
Use buffer API for chunk decompression
Matthias Schiffer
2015-02-01
Further chunk parsing
Matthias Schiffer
2015-02-01
Start analyzing the chunks
Matthias Schiffer
2015-02-01
Parse chunk data on demand
Matthias Schiffer
2015-02-01
Use template argument for list subtype, extract further information from chunks
Matthias Schiffer
2015-02-01
More convenient tag access
Matthias Schiffer
2015-02-01
Implement most of the chunk format
Matthias Schiffer