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2015-02-02Add spawn coordinatesMatthias Schiffer
2015-02-02Block: don't use lightingMatthias Schiffer
2015-02-02Chunk: zero data buffers to avoid using unitialized dataMatthias Schiffer
2015-02-02Region: make visitor argument a referenceMatthias Schiffer
2015-02-02Change region reader to a visitor patternMatthias Schiffer
Not keeping the whole region in memory reduces the needed space to less than 5MB (from about 140).
2015-02-02Chunk: refactor getTopLayer()Matthias Schiffer
2015-02-02Move ressource files to a separate directoryMatthias Schiffer
2015-02-02Extend colors by metadataMatthias Schiffer
2015-02-01Use biome dataMatthias Schiffer
2015-02-01Add support for biome colors, fix block type indicesMatthias Schiffer
2015-02-01Performance improvementsMatthias Schiffer
2015-02-01Handle lighting and depthMatthias Schiffer
2015-02-01Write PNG filesMatthias Schiffer
No biome colors or light levels yet...
2015-02-01Compute top non-air layerMatthias Schiffer
This doesn't yet ignore non-opaque blocks.
2015-02-01Use buffer API for chunk decompressionMatthias Schiffer
2015-02-01Further chunk parsingMatthias Schiffer
2015-02-01Start analyzing the chunksMatthias Schiffer
2015-02-01Parse chunk data on demandMatthias Schiffer
2015-02-01Use template argument for list subtype, extract further information from chunksMatthias Schiffer
2015-02-01More convenient tag accessMatthias Schiffer
2015-02-01Implement most of the chunk formatMatthias Schiffer