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author | Matthias Schiffer <matthias@gamezock.de> | 2009-12-10 09:43:46 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2009-12-10 09:43:46 +0100 |
commit | 4f2236f36446a5b097e28c0f76e4962ce7e115b1 (patch) | |
tree | 93c98d81a818844b16ae044aa9d309abd8d7c191 | |
parent | 1a321ed999334f0d9f5255249ebeeed0278871d6 (diff) | |
download | c3d-4f2236f36446a5b097e28c0f76e4962ce7e115b1.tar c3d-4f2236f36446a5b097e28c0f76e4962ce7e115b1.zip |
BSPTrees fertig
-rw-r--r-- | BSPTree.cpp | 57 | ||||
-rw-r--r-- | BSPTree.h | 17 | ||||
-rw-r--r-- | DisplayClass.cpp | 1 | ||||
-rw-r--r-- | Trapezocube.cpp | 2 | ||||
-rw-r--r-- | Triangle.h | 1 |
5 files changed, 69 insertions, 9 deletions
diff --git a/BSPTree.cpp b/BSPTree.cpp index e7e6416..00e916b 100644 --- a/BSPTree.cpp +++ b/BSPTree.cpp @@ -1,5 +1,57 @@ #include "BSPTree.h" +#include <iostream> + +vmml::vec3f BSPTree::Plane::intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const { + float r = (d - p.dot(normal))/dir.dot(normal); + + return p + r*dir; +} + +void BSPTree::Plane::partition(const Triangle &t, std::list<Triangle> *front, std::list<Triangle> *back) const { + for(int i = 0; i < 3; ++i) { + if(contains(t.getVertex(i))) { + const vmml::vec3f *v[3] = {&t.getVertex(i), &t.getVertex((i+1)%3), &t.getVertex((i+2)%3)}; + + vmml::vec3f is = intersection(*v[1], *v[2]-*v[1]); + + if(isInFront(*v[1])) { + front->push_back(Triangle(*v[0], *v[1], is, t.getColor())); + back->push_back(Triangle(*v[0], is, *v[2], t.getColor())); + } + else { + back->push_back(Triangle(*v[0], *v[1], is, t.getColor())); + front->push_back(Triangle(*v[0], is, *v[2], t.getColor())); + } + + return; + } + } + + for(int i = 0; i < 3; ++i) { + const vmml::vec3f *v[3] = {&t.getVertex(i), &t.getVertex((i+1)%3), &t.getVertex((i+2)%3)}; + + if((isInFront(*v[0]) && isBehind(*v[1]) && isBehind(*v[2])) + || (isBehind(*v[0]) && isInFront(*v[1]) && isInFront(*v[2]))) { + vmml::vec3f is1 = intersection(*v[0], *v[1]-*v[0]); + vmml::vec3f is2 = intersection(*v[0], *v[2]-*v[0]); + + if(isInFront(*v[0])) { + front->push_back(Triangle(*v[0], is1, is2, t.getColor())); + back->push_back(Triangle(is1, *v[1], is2, t.getColor())); + back->push_back(Triangle(*v[1], *v[2], is2, t.getColor())); + } + else { + back->push_back(Triangle(*v[0], is1, is2, t.getColor())); + front->push_back(Triangle(is1, *v[1], is2, t.getColor())); + front->push_back(Triangle(*v[1], *v[2], is2, t.getColor())); + } + + return; + } + } +} + BSPTree::BSPTree(const std::list<Triangle> &triangles) : frontTree(0), backTree(0) { if(triangles.empty()) @@ -24,6 +76,11 @@ BSPTree::BSPTree(const std::list<Triangle> &triangles) : frontTree(0), backTree( back.push_back(*t); continue; } + + std::list<Triangle> frontPart, backPart; + plane.partition(*t, &frontPart, &backPart); + front.splice(front.end(), frontPart); + back.splice(back.end(), backPart); } if(!front.empty()) @@ -14,20 +14,20 @@ class BSPTree { Plane(const vmml::vec3f &n, float d0) : normal(n), d(d0) {} Plane(const Triangle &t) : normal(t.getNormal()), d(t.getVertex(0).dot(normal)) {} - bool contains(const vmml::vec3f &v) { + bool contains(const vmml::vec3f &v) const { return (fabsf(normal.dot(v) - d) < 1E-6); } - bool isBehind(const vmml::vec3f &v) { + bool isBehind(const vmml::vec3f &v) const { return (normal.dot(v) - d) < 0; } - bool isInFront(const vmml::vec3f &v) { + bool isInFront(const vmml::vec3f &v) const { return (normal.dot(v) - d) > 0; } - bool contains(const Triangle &t) { + bool contains(const Triangle &t) const { for(int i = 0; i < 3; ++i) { if(!contains(t.getVertex(i))) return false; @@ -36,7 +36,7 @@ class BSPTree { return true; } - bool isBehind(const Triangle &t) { + bool isBehind(const Triangle &t) const { for(int i = 0; i < 3; ++i) { if(!isBehind(t.getVertex(i)) && !contains(t.getVertex(i))) return false; @@ -45,7 +45,7 @@ class BSPTree { return true; } - bool isInFront(const Triangle &t) { + bool isInFront(const Triangle &t) const { for(int i = 0; i < 3; ++i) { if(!isInFront(t.getVertex(i)) && !contains(t.getVertex(i))) return false; @@ -55,10 +55,13 @@ class BSPTree { } - const vmml::vec3f& getNormal() { + const vmml::vec3f& getNormal() const { return normal; } + vmml::vec3f intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const; + void partition(const Triangle &t, std::list<Triangle> *front, std::list<Triangle> *back) const; + private: vmml::vec3f normal; float d; diff --git a/DisplayClass.cpp b/DisplayClass.cpp index 206556e..69c4c17 100644 --- a/DisplayClass.cpp +++ b/DisplayClass.cpp @@ -1,6 +1,5 @@ #include "DisplayClass.h" #include "gl.h" -#include "Trapezocube.h" #include "BSPTree.h" diff --git a/Trapezocube.cpp b/Trapezocube.cpp index 271db7d..bfb82c3 100644 --- a/Trapezocube.cpp +++ b/Trapezocube.cpp @@ -7,7 +7,7 @@ std::list<Triangle> Trapezocube::getTriangles(/*const Matrix &modelview*/) // width, height, depth vmml::mat4f rotation(vmml::mat4f::IDENTITY); - rotation.rotate_y(rotate); + rotation.rotate_y(M_PI*rotate/180.0f); // Front face vmml::vec4f c(0.0, 0.0, 1.0, 0.5); @@ -8,6 +8,7 @@ class Triangle { public: + Triangle() {} Triangle(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmml::vec3f &v3, const vmml::vec4f &c0) : c(c0) { v[0] = v1; |