diff options
author | Matthias Schiffer <matthias@gamezock.de> | 2009-11-27 20:47:58 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2009-11-27 20:47:58 +0100 |
commit | 59360094e5ac1ddeb5eda365ac4ccf765786635f (patch) | |
tree | 4ddf107804febdfb4550a0e616a07945c65c5e96 | |
download | c3d-59360094e5ac1ddeb5eda365ac4ccf765786635f.tar c3d-59360094e5ac1ddeb5eda365ac4ccf765786635f.zip |
Initial commit
-rw-r--r-- | .gitignore | 5 | ||||
-rw-r--r-- | BSPGenerator.cpp | 2 | ||||
-rw-r--r-- | BSPGenerator.h | 9 | ||||
-rw-r--r-- | BSPTree.h | 12 | ||||
-rw-r--r-- | CMakeLists.txt | 21 | ||||
-rw-r--r-- | Color.h | 19 | ||||
-rw-r--r-- | Cuboid.cpp | 133 | ||||
-rw-r--r-- | Cuboid.h | 29 | ||||
-rw-r--r-- | DisplayClass.cpp | 54 | ||||
-rw-r--r-- | DisplayClass.h | 10 | ||||
-rw-r--r-- | Matrix.h | 45 | ||||
-rw-r--r-- | Triangle.h | 45 | ||||
-rw-r--r-- | Vector.h | 43 | ||||
-rw-r--r-- | Vertex.h | 18 | ||||
-rw-r--r-- | gl.h | 12 | ||||
-rw-r--r-- | main.cpp | 399 |
16 files changed, 856 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..2837841 --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ +/build + +/.project +/.cproject +/.settings diff --git a/BSPGenerator.cpp b/BSPGenerator.cpp new file mode 100644 index 0000000..a4cab6e --- /dev/null +++ b/BSPGenerator.cpp @@ -0,0 +1,2 @@ +#include "BSPGenerator.h" + diff --git a/BSPGenerator.h b/BSPGenerator.h new file mode 100644 index 0000000..f6195e8 --- /dev/null +++ b/BSPGenerator.h @@ -0,0 +1,9 @@ +#ifndef _BSPGENERATOR_H_ +#define _BSPGENERATOR_H_ + +class BSPGenerator { + public: + +}; + +#endif /* _BSPGENERATOR_H_ */ diff --git a/BSPTree.h b/BSPTree.h new file mode 100644 index 0000000..345f143 --- /dev/null +++ b/BSPTree.h @@ -0,0 +1,12 @@ +#ifndef _BSPTREE_H_ +#define _BSPTREE_H_ + +#include "Triangle.h" +#include <list> + +class BSPTree { + private: + +}; + +#endif /* _BSPTREE_H_ */ diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..50e80ca --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,21 @@ +cmake_minimum_required(VERSION 2.6) +project(C3D) + +find_package(OpenGL REQUIRED) + +include_directories(${OPENGL_INCLUDE_DIR}) + +add_executable(c3d + BSPGenerator.cpp BSPGenerator.h + BSPTree.h + Color.h + Cuboid.cpp Cuboid.h + DisplayClass.cpp DisplayClass.h + gl.h + main.cpp + Matrix.h + Triangle.h + Vector.h + Vertex.h +) +target_link_libraries(c3d ${OPENGL_LIBRARIES}) @@ -0,0 +1,19 @@ +#ifndef _COLOR_H_ +#define _COLOR_H_ + +class Color +{ + public: + Color(float r0 = 0, float g0 = 0, float b0 = 0, float a0 = 1.0) : r(r0), g(g0), b(b0), a(a0) {} + + float getR() const {return r;} + float getG() const {return g;} + float getB() const {return b;} + float getA() const {return a;} + + private: + float r, g, b, a; +}; + +#endif /*_COLOR_H_*/ + diff --git a/Cuboid.cpp b/Cuboid.cpp new file mode 100644 index 0000000..5557e39 --- /dev/null +++ b/Cuboid.cpp @@ -0,0 +1,133 @@ +#include "Cuboid.h" +#include "gl.h" + +#include <iostream> +//#include <stdlib.h> +//#include <time.h> + + +Cuboid::Cuboid(float height, float width, float depth, float x, float y, float z) +{ + setSize(height, width, depth); + setPos(x, y, z); +} + +float Cuboid::getHeight() +{ + return height; +} + +float Cuboid::getWidth() +{ + return width; +} + +float Cuboid::getDepth() +{ + return depth; +} + +float Cuboid::getPosX() +{ + return x; +} + +float Cuboid::getPosY() +{ + return y; +} + +float Cuboid::getPosZ() +{ + return z; +} + +void Cuboid::setSize(float h, float w, float d) +{ + height = h; + width = w; + depth = d; +} + +void Cuboid::setPos(float x, float y, float z) +{ + this->x = x; + this->y = y; + this->z = z; +} + +std::list<Triangle> Cuboid::getTriangles(const Matrix &modelview) +{ + std::list<Triangle> triangles; + //srand(time(NULL)); + // width, height, depth + // Front face + Color c(0.0, 0.0, 1.0); + + triangles.push_back(Triangle(Vertex(x , y , z), + Vertex(x+width, y , z), + Vertex(x , y-height, z), c)); + + triangles.push_back(Triangle(Vertex(x , y-height, z), + Vertex(x+width, y , z), + Vertex(x+width, y-height, z), c)); + + // Back face + c = Color(1.0, 1.0, 0.0); + + triangles.push_back(Triangle(Vertex(x , y , z-depth), + Vertex(x , y-height, z-depth), + Vertex(x+width, y , z-depth), c)); + + triangles.push_back(Triangle(Vertex(x , y-height, z-depth), + Vertex(x+width, y , z-depth), + Vertex(x+width, y-height, z-depth), c)); + + // Left face + c = Color(0.0, 1.0, 0.0); + + triangles.push_back(Triangle(Vertex(x, y , z ), + Vertex(x, y-height, z ), + Vertex(x, y , z-depth), c)); + + triangles.push_back(Triangle(Vertex(x, y-height, z-depth), + Vertex(x, y , z-depth), + Vertex(x, y-height, z ), c)); + + // Right face + + triangles.push_back(Triangle(Vertex(x+width, y , z ), + Vertex(x+width, y-height, z ), + Vertex(x+width, y , z-depth), c)); + + triangles.push_back(Triangle(Vertex(x+width, y-height, z-depth), + Vertex(x+width, y , z-depth), + Vertex(x+width, y-height, z ), c)); + + // Top face + c = Color(1.0, 0.0, 0.0); + + triangles.push_back(Triangle(Vertex(x , y, z ), + Vertex(x+width, y, z ), + Vertex(x , y, z-depth), c)); + + triangles.push_back(Triangle(Vertex(x+width, y, z ), + Vertex(x+width, y, z-depth), + Vertex(x , y, z-depth), c)); + + // Bottom face + + triangles.push_back(Triangle(Vertex(x , y-height, z ), + Vertex(x+width, y-height, z ), + Vertex(x , y-height, z-depth), c)); + + triangles.push_back(Triangle(Vertex(x+width, y-height, z ), + Vertex(x+width, y-height, z-depth), + Vertex(x , y-height, z-depth), c)); + + for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) { + t->transform(modelview); + } + + return triangles; +} diff --git a/Cuboid.h b/Cuboid.h new file mode 100644 index 0000000..661dc0d --- /dev/null +++ b/Cuboid.h @@ -0,0 +1,29 @@ +#ifndef _CUBOID_H_ +#define _CUBOID_H_ + +#include "Triangle.h" +#include "Matrix.h" + +#include <iostream> +#include <list> + +class Cuboid
+{
+ public:
+ Cuboid(float height, float width, float depth, float x, float y, float z);
+ float getHeight();
+ float getWidth();
+ float getDepth();
+ float getPosX();
+ float getPosY();
+ float getPosZ();
+ void setSize(float h, float w, float d);
+ void setPos(float x, float y, float z);
+ std::list<Triangle> getTriangles(const Matrix &modelview);
+
+ private: + float height, width, depth;
+ float x, y, z;
+};
+#endif /*_CUBOID_H_*/ + diff --git a/DisplayClass.cpp b/DisplayClass.cpp new file mode 100644 index 0000000..836988d --- /dev/null +++ b/DisplayClass.cpp @@ -0,0 +1,54 @@ +#include "Cuboid.h"
+#include "DisplayClass.h" +#include "Matrix.h"
+#include "gl.h" +#include <algorithm>
+ +
+void DisplayClass::renderScene(unsigned long delta)
+{
+
+ Cuboid cube1(2, 2, 1, -1, 1, 0.5);
+ Cuboid cube2(1, 1, 2, -0.5, 0.5, -1.5);
+ static float angle = 0.0;
+ angle += delta*0.05;
+ if(angle >= 360)
+ angle -= 360;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ + Matrix p(GL_PROJECTION_MATRIX);
+ Matrix m;
+
+ std::list<Triangle> triangles; + + glLoadIdentity(); // Clean up matrix
+ glTranslatef(0.0, 0.0, -10.0); // Then set up transformation
+ glRotatef(angle, 0.0, 1.0, 0.0);
+ //glRotatef(angle*2, 1.0, 0.0, 0.0);
+ //glRotatef(angle*3, 0.0, 0.0, 1.0);
+ + glRotatef(-angle*5, 0.0, 0.0, 1.0); + m.store(); // Save current transformation +
+ std::list<Triangle> t1 = cube1.getTriangles(m);
+ triangles.splice(triangles.end(), t1);
+ + glRotatef(angle*10, 0.0, 0.0, 1.0); + m.store(); +
+ std::list<Triangle> t2 = cube2.getTriangles(m); + triangles.splice(triangles.end(), t2);
+ + //std::sort(triangles.begin(), triangles.end(), Sorter(p)); +
+ glLoadIdentity();
+ + glBegin(GL_TRIANGLES); + for(std::list<Triangle>::reverse_iterator t = triangles.rbegin(); t != triangles.rend(); ++t) { + t->render(); + } + glEnd(); +
+ glFlush();
+}
diff --git a/DisplayClass.h b/DisplayClass.h new file mode 100644 index 0000000..adb2422 --- /dev/null +++ b/DisplayClass.h @@ -0,0 +1,10 @@ +#ifndef _DISPLAYCLASS_H_ +#define _DISPLAYCLASS_H_ + +class DisplayClass
+{
+ public:
+ void renderScene(unsigned long delta);
+};
+#endif /*_DISPLAYCLASS_H_*/ + diff --git a/Matrix.h b/Matrix.h new file mode 100644 index 0000000..f8c178f --- /dev/null +++ b/Matrix.h @@ -0,0 +1,45 @@ +#ifndef _MATRIX_H_ +#define _MATRIX_H_ + +#include "gl.h" +#include "Vector.h" +#include "Vertex.h" + +class Matrix +{ + public: + Matrix(GLenum pname = GL_MODELVIEW_MATRIX) { + store(pname); + } + + Matrix(float in[16]) { + for(int i = 0; i < 16; ++i) + f[i] = in[i]; + } + + Vertex operator*(const Vertex &v) const { + Vector r(v.getX()*m[0][0] + v.getY()*m[1][0] + v.getZ()*m[2][0] + m[3][0], + v.getX()*m[0][1] + v.getY()*m[1][1] + v.getZ()*m[2][1] + m[3][1], + v.getX()*m[0][2] + v.getY()*m[1][2] + v.getZ()*m[2][2] + m[3][2]); + float w = v.getX()*m[0][3] + v.getY()*m[1][3] + v.getZ()*m[2][3] + m[3][3]; + + return r/w; + } + + void load() { + glLoadMatrixf(f); + } + + void store(GLenum pname = GL_MODELVIEW_MATRIX) { + glGetFloatv(pname, f); + } + + private: + union { + float f[16]; + float m[4][4]; + }; +}; + +#endif /*_MATRIX_H_*/ + diff --git a/Triangle.h b/Triangle.h new file mode 100644 index 0000000..807b5b9 --- /dev/null +++ b/Triangle.h @@ -0,0 +1,45 @@ +#ifndef _TRIANGLE_H_ +#define _TRIANGLE_H_ + +#include "gl.h" +#include "Color.h" +#include "Vector.h" +#include "Vertex.h" +#include "Matrix.h" + +class Triangle +{ + public: + Triangle(const Vertex &v1, const Vertex &v2, const Vertex &v3, const Color &c0) : c(c0) + { + v[0] = v1; + v[1] = v2; + v[2] = v3; + } + + const Vertex& getVertex(int i) const {return v[i];} + const Color& getColor() const {return c;} + + void render() const { + glColor4f(c.getR(), c.getG(), c.getB(), c.getA()); + + for(int i = 0; i < 3; ++i) + { + glVertex3f(v[i].getX(), v[i].getY(), v[i].getZ()); + } + } + + void transform(const Matrix &m) { + for(int i = 0; i < 3; ++i) + { + v[i] = m*v[i]; + } + } + + private: + Vertex v[3]; + Color c; +}; + +#endif /*_TRIANGLE_H_*/ + diff --git a/Vector.h b/Vector.h new file mode 100644 index 0000000..f884c49 --- /dev/null +++ b/Vector.h @@ -0,0 +1,43 @@ +#ifndef _VECTOR_H_ +#define _VECTOR_H_ + +#include "Vertex.h" + +class Vector : public Vertex { + public: + Vector(float x0 = 0, float y0 = 0, float z0 = 0) : Vertex(x0, y0, z0) {} + Vector(const Vertex &v) : Vertex(v) {} + + Vector operator+(const Vector &v) const { + return Vector(x+v.x, y+v.y, z+v.z); + } + + Vector operator*(float f) const { + return Vector(x*f, y*f, z*f); + } + + Vector operator/(float f) const { + return (*this)*(1/f); + } + + Vector operator-() const { + return Vector(-x, -y, -z); + } + + Vector cross(const Vector &v) const { + return Vector(y*v.z - z*v.y, + z*v.x - x*v.z, + x*v.y - y*v.x); + } + + float dot(const Vector &v) const { + return x*v.x + y*v.y + z*v.z; + } +}; + +static inline Vector operator-(const Vertex &v1, const Vertex &v2) { + return Vector(v1.getX()-v2.getX(), v1.getY()-v2.getY(), v1.getZ()-v2.getZ()); +} + +#endif /*_VECTOR_H_*/ + diff --git a/Vertex.h b/Vertex.h new file mode 100644 index 0000000..c82bd59 --- /dev/null +++ b/Vertex.h @@ -0,0 +1,18 @@ +#ifndef _VERTEX_H_ +#define _VERTEX_H_ + +class Vertex +{ + public: + Vertex(float x0 = 0, float y0 = 0, float z0 = 0) : x(x0), y(y0), z(z0) {} + + float getX() const {return x;} + float getY() const {return y;} + float getZ() const {return z;} + + protected: + float x, y, z; +}; + +#endif /*_VERTEX_H_*/ + @@ -0,0 +1,12 @@ +#ifndef _GL_H_ +#define _GL_H_ + +#ifdef _WIN32 +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#endif + +#include <GL/gl.h> +#include <GL/glu.h> + +#endif /* _GL_H_ */ diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..87f5060 --- /dev/null +++ b/main.cpp @@ -0,0 +1,399 @@ +#include "DisplayClass.h" +#include "gl.h" + +#ifdef _WIN32 +#else +#include <iostream> +#include <X11/X.h> +#include <GL/glx.h> +#include <sys/time.h> +#include <unistd.h> +#endif + +#define MIN_FRAME_DELTA 16 +#define DEFAULT_WIDTH 640 +#define DEFAULT_HEIGHT 640 + +void initGL(bool multisample); +void resize(int width, int height); + +void initGL(bool multisample) { + glClearColor(0.0, 0.0, 0.0, 1.0); + glClearDepth(1.0); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); + + //glEnable(GL_BLEND); + //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + +#ifndef _WIN32 + if(multisample) + glEnable(GL_MULTISAMPLE_ARB); +#endif + + resize(DEFAULT_WIDTH, DEFAULT_HEIGHT); +} + +void resize(int width, int height) +{ + if(height==0) + { + height=1; + } + + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(50.0f,(GLfloat)width/(GLfloat)height, 0.1, 1000); + + glMatrixMode(GL_MODELVIEW); +} + + +#ifdef _WIN32 + +bool WGLInit(HINSTANCE hInstance, HWND *hWnd, HDC *hDC, HGLRC *hRC); +void WGLUninit(HWND hWnd, HDC hDC, HGLRC hRC); +LRESULT CALLBACK wndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + +bool WGLInit(HINSTANCE hInstance, HWND *hWnd, HDC *hDC, HGLRC *hRC) { + WNDCLASS wc; + wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; + wc.lpfnWndProc = (WNDPROC)wndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = hInstance; + wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); + wc.hCursor = LoadCursor(NULL, IDC_ARROW); + wc.hbrBackground = 0; + wc.lpszMenuName = 0; + wc.lpszClassName = "3D"; + + if (!RegisterClass(&wc)) + { + MessageBox(0, "Failed To Register The Window Class.", "ERROR", MB_OK|MB_ICONEXCLAMATION); + return false; // Exit And Return FALSE + } + + DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; + DWORD dwStyle = WS_OVERLAPPEDWINDOW; + + RECT windowRect; + windowRect.left = 0; + windowRect.right = DEFAULT_WIDTH; + windowRect.top = 0; + windowRect.bottom = DEFAULT_HEIGHT; + + AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle); + + *hWnd = CreateWindowEx(dwExStyle, "3D" /* Class Name */, "3D" /* Title*/, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dwStyle, + 0, 0, windowRect.right-windowRect.left, windowRect.bottom-windowRect.top, 0, 0, hInstance, 0); + if(!*hWnd) + { + MessageBox(0, "Window Creation Error.", "ERROR", MB_OK|MB_ICONEXCLAMATION); + return false; + } + + static PIXELFORMATDESCRIPTOR pfd = + { + sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor + 1, // Version Number + PFD_DRAW_TO_WINDOW | // Format Must Support Window + PFD_SUPPORT_OPENGL | // Format Must Support OpenGL + PFD_DOUBLEBUFFER, // Must Support Double Buffering + PFD_TYPE_RGBA, // Request An RGBA Format + 16, // Select Our Color Depth + 0, 0, 0, 0, 0, 0, // Color Bits Ignored + 0, // No Alpha Buffer + 0, // Shift Bit Ignored + 0, // No Accumulation Buffer + 0, 0, 0, 0, // Accumulation Bits Ignored + 16, // 16Bit Z-Buffer (Depth Buffer) + 0, // No Stencil Buffer + 0, // No Auxiliary Buffer + PFD_MAIN_PLANE, // Main Drawing Layer + 0, // Reserved + 0, 0, 0 // Layer Masks Ignored + }; + + *hDC=GetDC(*hWnd); + if (!*hDC) + { + WGLUninit(*hWnd, 0, 0); + MessageBox(0, "Can't Create A GL Device Context.", "ERROR", MB_OK|MB_ICONEXCLAMATION); + return false; + } + + GLuint pixelFormat = ChoosePixelFormat(*hDC, &pfd); + if(!pixelFormat) + { + WGLUninit(*hWnd, *hDC, 0); + MessageBox(0, "Can't Find A Suitable PixelFormat.", "ERROR", MB_OK|MB_ICONEXCLAMATION); + return false; + } + + if(!SetPixelFormat(*hDC, pixelFormat, &pfd)) + { + WGLUninit(*hWnd, *hDC, 0); + MessageBox(0, "Can't Set The PixelFormat.", "ERROR", MB_OK|MB_ICONEXCLAMATION); + return false; + } + + *hRC=wglCreateContext(*hDC); + if(!*hRC) + { + WGLUninit(*hWnd, *hDC, 0); + MessageBox(0, "Can't Create A GL Rendering Context.", "ERROR", MB_OK|MB_ICONEXCLAMATION); + return false; + } + + if(!wglMakeCurrent(*hDC, *hRC)) + { + WGLUninit(*hWnd, *hDC, *hRC); + MessageBox(0, "Can't Activate The GL Rendering Context.", "ERROR", MB_OK|MB_ICONEXCLAMATION); + return false; + } + + ShowWindow(*hWnd, SW_SHOW); + SetForegroundWindow(*hWnd); + SetFocus(*hWnd); + + return true; +} + +void WGLUninit(HWND hWnd, HDC hDC, HGLRC hRC) { + wglMakeCurrent(0, 0); + + if(hRC) + wglDeleteContext(hRC); + + if(hDC) + ReleaseDC(hWnd, hDC); + + if(hWnd) + DestroyWindow(hWnd); +} + +int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) +{ + HWND hWnd = 0; + HDC hDC = 0; + HGLRC hRC = 0; + + if(!WGLInit(hInstance, &hWnd, &hDC, &hRC)) + { + return 0; + } + + initGL(false); + + bool running = true; + MSG msg; + + while(running) + { + unsigned long delta = 0; + unsigned long ticks = GetTickCount(); + + while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) + { + if(msg.message == WM_QUIT) + { + running = false; + break; + } + else // If Not, Deal With Window Messages + { + TranslateMessage(&msg); // Translate The Message + DispatchMessage(&msg); // Dispatch The Message + } + } + + delta = GetTickCount()-ticks; + + if(delta < MIN_FRAME_DELTA) { + Sleep(MIN_FRAME_DELTA - delta); + delta = GetTickCount()-ticks; + } + + ticks += delta; + + static DisplayClass render; + render.renderScene(delta); + SwapBuffers(hDC); + } + + WGLUninit(hWnd, hDC, hRC); + return msg.wParam; +} + +LRESULT CALLBACK wndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { + switch(uMsg) { + case WM_CLOSE: + PostQuitMessage(0); + return 0; + + case WM_SIZE: + resize(LOWORD(lParam), HIWORD(lParam)); + return 0; + + default: + return DefWindowProc(hWnd, uMsg, wParam, lParam); + } +} + +#else + +bool GLXinit(Display *disp, Atom windele, Window *wnd, GLXContext *gc, bool *multisample) { + static const int msAttributeList[] = {GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, + GLX_X_RENDERABLE, True, + GLX_DOUBLEBUFFER, True, + GLX_DEPTH_SIZE, 1, + GLX_SAMPLE_BUFFERS, 1, + GLX_SAMPLES, 4, + None}; + + static const int attributeList[] = {GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, + GLX_X_RENDERABLE, True, + GLX_DOUBLEBUFFER, True, + GLX_DEPTH_SIZE, 1, + None}; + + bool ok = false; + *multisample = true; + + int nElements; + GLXFBConfig *fbConfig = glXChooseFBConfig(disp, DefaultScreen(disp), msAttributeList, &nElements); + if(!fbConfig || !nElements) { + if(fbConfig) { + XFree(fbConfig); + } + + *multisample = false; + fbConfig = glXChooseFBConfig(disp, DefaultScreen(disp), attributeList, &nElements); + } + + if(fbConfig && nElements) { + XVisualInfo *vi = glXGetVisualFromFBConfig(disp, *fbConfig); + + if(vi) { + Colormap cmap = XCreateColormap(disp, RootWindow(disp, vi->screen), vi->visual, AllocNone); + XSetWindowAttributes swa; + swa.colormap = cmap; + swa.border_pixel = 0; + swa.event_mask = /*PointerMotionMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask*/0; + + *wnd = XCreateWindow(disp, RootWindow(disp, vi->screen), 0, 0, DEFAULT_WIDTH, DEFAULT_HEIGHT, 0, vi->depth, InputOutput, + vi->visual, CWBorderPixel|CWColormap|CWEventMask, &swa); + + XClassHint chint; + chint.res_name = const_cast<char*>("3D"); + chint.res_class = const_cast<char*>("3d"); + XSetClassHint(disp, *wnd, &chint); + + char *str = const_cast<char*>("3D"); + XTextProperty name; + if(XStringListToTextProperty(&str, 1, &name) != 0) + { + XSetWMName(disp, *wnd, &name); + XFree(name.value); + } + + XSetWMProtocols(disp, *wnd, &windele, 1); + + XMapWindow(disp, *wnd); + + *gc = glXCreateContext(disp, vi, NULL, True); + + glXMakeCurrent(disp, *wnd, *gc); + + ok = true; + + XFree(vi); + } + } + + if(fbConfig) + XFree(fbConfig); + + XSync(disp, 0); + + return ok; +} + +int main() { + Display *disp = XOpenDisplay(0); + Atom windele = XInternAtom(disp, "WM_DELETE_WINDOW", False); + Window wnd; + GLXContext gc; + + bool multisample; + if(!GLXinit(disp, windele, &wnd, &gc, &multisample)) + return 1; + initGL(multisample); + + GLint samples; + glGetIntegerv(GL_SAMPLES, &samples); + std::cerr << "Using " << samples << " samples" << std::endl; + + bool running = true; + + unsigned long delta = 0; + unsigned long frames = 0, tocks = 0; + + struct timeval tv; + gettimeofday(&tv, NULL); + unsigned long ticks = tv.tv_usec; + + while(running) { + while(XPending(disp)) { + XEvent event; + XNextEvent(disp, &event); + switch(event.type) { + case ClientMessage: + if(static_cast<Atom>(event.xclient.data.l[0]) == windele) + running = false; + break; + } + } + + if(!running) break; + + static DisplayClass render; + render.renderScene(delta); + + glXSwapBuffers(disp, wnd); + XSync(disp, 0); + + gettimeofday(&tv, NULL); + delta = ((tv.tv_usec + 1000000 - ticks)%1000000)/1000; + + if(delta < MIN_FRAME_DELTA) { + usleep((MIN_FRAME_DELTA-delta)*1000); + + gettimeofday(&tv, NULL); + delta = ((tv.tv_usec + 1000000 - ticks)%1000000)/1000; + } + + ticks = (ticks + delta*1000) % 1000000; + + frames++; + tocks += delta*1000; + if(tocks > 1000000) { + std::cerr << frames << std::endl; + frames = 0; + tocks -= 1000000; + } + } + + XDestroyWindow(disp, wnd); + glXDestroyContext(disp, gc); + XCloseDisplay(disp); + + return 0; +} + +#endif |