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authorConstantin Riß <constantin.riss@dre.de>2009-12-10 22:00:10 +0100
committerConstantin Riß <constantin.riss@dre.de>2009-12-10 22:00:10 +0100
commitfbed33283cdd85589e4ea577ba11e635f55723f0 (patch)
tree6f4c97fbead4bdd566d10c7284a0e2605571def5
parent327f92f8d668da57febe51b84e52667c241d4ba4 (diff)
downloadc3d-fbed33283cdd85589e4ea577ba11e635f55723f0.tar
c3d-fbed33283cdd85589e4ea577ba11e635f55723f0.zip
Kleine änderungen.
-rw-r--r--Cubehole.h17
-rw-r--r--DisplayClass.cpp8
-rw-r--r--Trapezocube.cpp40
-rw-r--r--Trapezocube.h3
-rw-r--r--main.cpp2
5 files changed, 29 insertions, 41 deletions
diff --git a/Cubehole.h b/Cubehole.h
index a31fae9..3398ef4 100644
--- a/Cubehole.h
+++ b/Cubehole.h
@@ -10,7 +10,6 @@ class Cubehole
{
public:
Cubehole(): width(0), height(0), depth(0), x(0), y(0), z(0), innerwidth(0), innerdepth(0) {}
-
Cubehole(float width0, float height0, float depth0, float x0, float y0, float z0,
float innerwidth0, float innerdepth0,
const vmml::vec4f &colorfront0, const vmml::vec4f &colorright0,
@@ -20,8 +19,8 @@ class Cubehole
setColor(colorfront0, colorright0, colorback0, colorleft0);
front.setRotate(0);
right.setRotate(90);
- back.setRotate(180);
- left.setRotate(270);
+ back.setRotate(180);
+ left.setRotate(270);
}
float getHeight() {return height;}
@@ -49,16 +48,16 @@ class Cubehole
x = x0;
y = y0;
z = z0;
- front.setPos(x, y, depth-(depth-innerdepth)/2);
- right.setPos(x, y, width-(width-innerwidth)/2);
- back.setPos(x, y, depth-(depth-innerdepth)/2);
- left.setPos(x, y, width-(width-innerwidth)/2);
+ front.setPos(x, y, z/*(depth-(depth-innerdepth)/2*/);
+ right.setPos(x-(width-innerwidth)/2, y, z/*width-(width-innerwidth)/2*/);
+ back.setPos(x, y, z/*depth-(depth-innerdepth)/2*/);
+ left.setPos(x-(width-innerwidth)/2, y, z/*width-(width-innerwidth)/2*/);
}
void setColor(const vmml::vec4f &cf, const vmml::vec4f &cr, const vmml::vec4f &cb, const vmml::vec4f &cl) {
front.setColor(cf);
right.setColor(cr);
- back.setColor(cb);
- left.setColor(cl);
+ back.setColor(cb);
+ left.setColor(cl);
}
std::list<Triangle> getTriangles();
diff --git a/DisplayClass.cpp b/DisplayClass.cpp
index 6d9fdee..c621965 100644
--- a/DisplayClass.cpp
+++ b/DisplayClass.cpp
@@ -7,10 +7,10 @@ DisplayClass::Renderer DisplayClass::renderer;
DisplayClass::DisplayClass() {
cubehole = Cubehole(3.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.5,
- vmml::vec4f(1.0, 0.0, 0.0),
- vmml::vec4f(0.0, 1.0, 0.0),
- vmml::vec4f(0.0, 0.0, 1.0),
- vmml::vec4f(1.0, 0.85, 0.06));
+ vmml::vec4f(1.0, 0.0, 0.0, 0.5),
+ vmml::vec4f(0.0, 1.0, 0.0, 0.5),
+ vmml::vec4f(0.0, 0.0, 1.0, 0.5),
+ vmml::vec4f(1.0, 0.85, 0.06, 0.5));
}
void DisplayClass::renderScene(unsigned long delta)
diff --git a/Trapezocube.cpp b/Trapezocube.cpp
index 8205ee6..85570c3 100644
--- a/Trapezocube.cpp
+++ b/Trapezocube.cpp
@@ -1,6 +1,5 @@
#include "Trapezocube.h"
-
std::list<Triangle> Trapezocube::getTriangles()
{
std::list<Triangle> triangles;
@@ -10,68 +9,58 @@ std::list<Triangle> Trapezocube::getTriangles()
rotation.rotate_y(M_PI*rotate/180.0f);
// Front face
- vmml::vec4f c(0.0, 0.0, 1.0, 0.5);
-
triangles.push_back(Triangle(vmml::vec3f(x-widthfront/2, y+height/2, z+depth/2),
vmml::vec3f(x-widthfront/2, y-height/2, z+depth/2),
- vmml::vec3f(x+widthfront/2, y+height/2, z+depth/2), c));
+ vmml::vec3f(x+widthfront/2, y+height/2, z+depth/2), color));
triangles.push_back(Triangle(vmml::vec3f(x-widthfront/2, y-height/2, z+depth/2),
vmml::vec3f(x+widthfront/2, y-height/2, z+depth/2),
- vmml::vec3f(x+widthfront/2, y+height/2, z+depth/2), c));
-
+ vmml::vec3f(x+widthfront/2, y+height/2, z+depth/2), color));
// Back face
- c = vmml::vec4f(1.0, 1.0, 0.0, 0.5);
-
- triangles.push_back(Triangle(vmml::vec3f(x-widthback/2, y+height/2, z-depth/2),
+ (trianglultisample) {
+ glClearColor(0.0, );//glClearColor(1.0, 0.85, 0.es.push_back(Triangle(vmml::vec3f(x-widthback/2, y+height/2, z-depth/2),
vmml::vec3f(x+widthback/2, y+height/2, z-depth/2),
- vmml::vec3f(x-widthback/2, y-height/2, z-depth/2), c));
+ vmml::vec3f(x-widthback/2, y-height/2, z-depth/2), color));
triangles.push_back(Triangle(vmml::vec3f(x-widthback/2, y-height/2, z-depth/2),
vmml::vec3f(x+widthback/2, y+height/2, z-depth/2),
- vmml::vec3f(x+widthback/2, y-height/2, z-depth/2), c));
+ vmml::vec3f(x+widthback/2, y-height/2, z-depth/2), color));
// Left face
- c = vmml::vec4f(0.0, 1.0, 0.0, 0.5);
-
triangles.push_back(Triangle(vmml::vec3f(x-widthfront/2, y+height/2, z+depth/2),
vmml::vec3f(x-widthback /2, y+height/2, z-depth/2),
- vmml::vec3f(x-widthfront/2, y-height/2, z+depth/2), c));
+ vmml::vec3f(x-widthfront/2, y-height/2, z+depth/2), color));
triangles.push_back(Triangle(vmml::vec3f(x-widthback /2, y-height/2, z-depth/2),
vmml::vec3f(x-widthfront/2, y-height/2, z+depth/2),
- vmml::vec3f(x-widthback /2, y+height/2, z-depth/2), c));
+ vmml::vec3f(x-widthback /2, y+height/2, z-depth/2), color));
// Right face
-
triangles.push_back(Triangle(vmml::vec3f(x+widthfront/2, y+height/2, z+depth/2),
vmml::vec3f(x+widthfront/2, y-height/2, z+depth/2),
- vmml::vec3f(x+widthback /2, y+height/2, z-depth/2), c));
+ vmml::vec3f(x+widthback /2, y+height/2, z-depth/2), color));
triangles.push_back(Triangle(vmml::vec3f(x+widthback /2, y-height/2, z-depth/2),
vmml::vec3f(x+widthback /2, y+height/2, z-depth/2),
- vmml::vec3f(x+widthfront/2, y-height/2, z+depth/2), c));
+ vmml::vec3f(x+widthfront/2, y-height/2, z+depth/2), color));
// Top face
- c = vmml::vec4f(1.0, 0.0, 0.0, 0.5);
-
triangles.push_back(Triangle(vmml::vec3f(x-widthfront/2, y+height/2, z+depth/2),
vmml::vec3f(x+widthfront/2, y+height/2, z+depth/2),
- vmml::vec3f(x-widthback /2, y+height/2, z-depth/2), c));
+ vmml::vec3f(x-widthback /2, y+height/2, z-depth/2), color));
triangles.push_back(Triangle(vmml::vec3f(x+widthfront/2, y+height/2, z+depth/2),
vmml::vec3f(x+widthback /2, y+height/2, z-depth/2),
- vmml::vec3f(x-widthback /2, y+height/2, z-depth/2), c));
+ vmml::vec3f(x-widthback /2, y+height/2, z-depth/2), color));
// Bottom face
-
triangles.push_back(Triangle(vmml::vec3f(x-widthfront/2, y-height/2, z+depth/2),
vmml::vec3f(x-widthback /2, y-height/2, z-depth/2),
- vmml::vec3f(x+widthfront/2, y-height/2, z+depth/2), c));
+ vmml::vec3f(x+widthfront/2, y-height/2, z+depth/2), color));
triangles.push_back(Triangle(vmml::vec3f(x+widthfront/2, y-height/2, z+depth/2),
vmml::vec3f(x-widthback /2, y-height/2, z-depth/2),
- vmml::vec3f(x+widthback /2, y-height/2, z-depth/2), c));
+ vmml::vec3f(x+widthback /2, y-height/2, z-depth/2), color));
for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) {
t->transform(rotation);
@@ -79,4 +68,3 @@ std::list<Triangle> Trapezocube::getTriangles()
return triangles;
}
-
diff --git a/Trapezocube.h b/Trapezocube.h
index c291e21..3c2aa71 100644
--- a/Trapezocube.h
+++ b/Trapezocube.h
@@ -10,7 +10,8 @@ class Trapezocube
public:
Trapezocube(): widthfront(0), widthback(0), height(0), depth(0), x(0), y(0), z(0), rotate(0) {}
- Trapezocube(float widthfront, float widthback, float height, float depth, float x, float y, float z, float rotate, const vmml::vec4f &col) {
+ Trapezocube(float widthfront, float widthback, float height, float depth, float x, float y, float z,
+ float rotate, const vmml::vec4f &col) {
setSize(widthfront, widthback, height, depth);
setPos(x, y, z);
setRotate(rotate);
diff --git a/main.cpp b/main.cpp
index fd20eb9..632c3b9 100644
--- a/main.cpp
+++ b/main.cpp
@@ -18,7 +18,7 @@ void initGL(bool multisample);
void resize(int width, int height);
void initGL(bool multisample) {
- glClearColor(1.0, 0.85, 0.06, 1.0);
+ glClearColor(0.0, 0.0, 0.0, 1.0);//glClearColor(1.0, 0.85, 0.06, 1.0);
glClearDepth(1.0);
//glEnable(GL_DEPTH_TEST);
//glDepthFunc(GL_LEQUAL);