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authorConstantin Riß <constantin.riss@dre.de>2009-12-09 15:59:14 +0100
committerConstantin Riß <constantin.riss@dre.de>2009-12-09 15:59:14 +0100
commit3b534c013dd072d0296ebaac434e8c943ab88c14 (patch)
tree13e3d7315ccc816a2b9d07a58e98655618177b03 /DisplayClass.cpp
parent482852aceacb54879c08e6fffc909a2cc160d483 (diff)
downloadc3d-3b534c013dd072d0296ebaac434e8c943ab88c14.tar
c3d-3b534c013dd072d0296ebaac434e8c943ab88c14.zip
Beleuchtung hinzugefügt
Diffstat (limited to 'DisplayClass.cpp')
-rw-r--r--DisplayClass.cpp43
1 files changed, 32 insertions, 11 deletions
diff --git a/DisplayClass.cpp b/DisplayClass.cpp
index 2741fce..35083d9 100644
--- a/DisplayClass.cpp
+++ b/DisplayClass.cpp
@@ -1,7 +1,7 @@
#include "DisplayClass.h"
#include "Matrix.h"
#include "gl.h"
-#include <algorithm>
+//#include <algorithm>
#include "Trapezocube.h"
@@ -20,28 +20,35 @@ DisplayClass::DisplayClass() {
void DisplayClass::renderScene(unsigned long delta)
{
-// Cubehole cubeing(3.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.5);
- Trapezocube cubeing(2.0, 1.5, 3.0, 0.5, 0.0, 0.0, 0.0, 90);
+ //Cubehole cubeing(3.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.5);
+ Trapezocube cubeing1(11.0, 10.0, 10.0, 0.5, 0.0, 0.0, 1.75, 0);
+ Trapezocube cubeing2(10.0, 9.0, 9.0, 0.5, 0.0, 0.0, 2.25, 90);
+ Trapezocube cubeing3(9.0, 8.0, 8.0, 0.5, 0.0, 0.0, 2.75, 180);
+ Trapezocube cubeing4(8.0, 7.0, 7.0, 0.5, 0.0, 0.0, 3.25, 270);
+ Trapezocube cubeing5(7.0, 6.0, 6.0, 0.5, 0.0, 0.0, 3.75, 0);
+ Trapezocube cubeing6(6.0, 5.0, 5.0, 0.5, 0.0, 0.0, 4.25, 90);
+ Trapezocube cubeing7(5.0, 4.0, 4.0, 0.5, 0.0, 0.0, 4.75, 180);
+ Trapezocube cubeing8(4.0, 3.0, 3.0, 0.5, 0.0, 0.0, 5.25, 270);
static float angle = 0.0;
- angle += delta*0.05;
+ angle += delta*0.025;
if(angle >= 360)
angle -= 360;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- Matrix p(GL_PROJECTION_MATRIX);
- Matrix m;
+ //atrix p(GL_PROJECTION_MATRIX);
+ //Matrix m;
std::list<Triangle> triangles;
glLoadIdentity(); // Clean up matrix
- glTranslatef(0.0, 0.0, -10.0); // Then set up transformation
+ glTranslatef(0.0, 0.0, -30.0); // Then set up transformation
glRotatef(angle, 0.0, 1.0, 0.0);
glRotatef(angle*2, 1.0, 0.0, 0.0);
glRotatef(angle*3, 0.0, 0.0, 1.0);
glRotatef(-angle*5, 1.0, 1.0, 1.0);
- m.store(); // Save current transformation
+ //m.store(); // Save current transformation
/*for(int i = 0; i < 5; ++i) {
for(int j = 0; j < 5; ++j) {
@@ -51,10 +58,24 @@ void DisplayClass::renderScene(unsigned long delta)
}
}
}*/
- std::list<Triangle> ct = cubeing.getTriangles(m);
- triangles.splice(triangles.end(), ct);
+ std::list<Triangle> ct1 = cubeing1.getTriangles();
+ triangles.splice(triangles.end(), ct1);
+ std::list<Triangle> ct2 = cubeing2.getTriangles();
+ triangles.splice(triangles.end(), ct2);
+ std::list<Triangle> ct3 = cubeing3.getTriangles();
+ triangles.splice(triangles.end(), ct3);
+ std::list<Triangle> ct4 = cubeing4.getTriangles();
+ triangles.splice(triangles.end(), ct4);
+ std::list<Triangle> ct5 = cubeing5.getTriangles();
+ triangles.splice(triangles.end(), ct5);
+ std::list<Triangle> ct6 = cubeing6.getTriangles();
+ triangles.splice(triangles.end(), ct6);
+ std::list<Triangle> ct7 = cubeing7.getTriangles();
+ triangles.splice(triangles.end(), ct7);
+ std::list<Triangle> ct8 = cubeing8.getTriangles();
+ triangles.splice(triangles.end(), ct8);
- glLoadIdentity();
+ //glLoadIdentity();
glBegin(GL_TRIANGLES);
for(std::list<Triangle>::reverse_iterator t = triangles.rbegin(); t != triangles.rend(); ++t) {