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authorMatthias Schiffer <matthias@gamezock.de>2009-11-27 21:11:46 +0100
committerMatthias Schiffer <matthias@gamezock.de>2009-11-27 21:11:46 +0100
commit873bf9be915d5c46b6bbdbcd788fb94b646ee6fb (patch)
tree80969c935918a12dbade97862160753f66a8ecc7 /DisplayClass.cpp
parent59360094e5ac1ddeb5eda365ac4ccf765786635f (diff)
downloadc3d-873bf9be915d5c46b6bbdbcd788fb94b646ee6fb.tar
c3d-873bf9be915d5c46b6bbdbcd788fb94b646ee6fb.zip
Cuboid und DisplayClass aktualisiert
Diffstat (limited to 'DisplayClass.cpp')
-rw-r--r--DisplayClass.cpp47
1 files changed, 38 insertions, 9 deletions
diff --git a/DisplayClass.cpp b/DisplayClass.cpp
index 836988d..9cae95c 100644
--- a/DisplayClass.cpp
+++ b/DisplayClass.cpp
@@ -6,12 +6,34 @@
void DisplayClass::renderScene(unsigned long delta)
-{
-
- Cuboid cube1(2, 2, 1, -1, 1, 0.5);
- Cuboid cube2(1, 1, 2, -0.5, 0.5, -1.5);
+{
+ //Cuboid cube1(2, 2, 1, -1, 1, 0.5);
+ //Cuboid cube2(1, 1, 2, -0.5, 0.5, -1.5);
+
+ static const Cuboid dc(0.8, 2, 0.8);
+ static const float xs[5] = {-2.5, -1.5, -0.5, 0.5, 1.5};
+ static const float zs[5] = {-1.5, -0.5, 0.5, 1.5, 2.5};
+
+ Cuboid cubes[5][5] = {
+ {dc, dc, dc, dc, dc},
+ {dc, dc, dc, dc, dc},
+ {dc, dc, dc, dc, dc},
+ {dc, dc, dc, dc, dc},
+ {dc, dc, dc, dc, dc},
+ };
+
+ for(int i = 0; i < 5; ++i) {
+ for(int j = 0; j < 5; ++j) {
+ cubes[i][j].setPos(xs[j], 1.0, zs[i]);
+ }
+ }
+/* {Cuboid(2, 1, 1, -2.5, 1.0, -1.5), Cuboid(2, 1, 1, -1.5, 1.0, -1.5), Cuboid(2, 1, 1, -0.5, 1.0, -1.5), Cuboid(2, 1, 1, 0.5, 1.0, -1.5), Cuboid(2, 1, 1, 1.5, 1.0, -1.5)},
+ {Cuboid(2, 1, 1, -2.5, 1.0, -0.5), Cuboid(2, 1, 1, -1.5, 1.0, -1.5), Cuboid(2, 1, 1, -0.5, 1.0, -1.5), Cuboid(2, 1, 1, 0.5, 1.0, -0.5), Cuboid(2, 1, 1, 1.5, 1.0, -0.5)},
+ {Cuboid(2, 1, 1, -2.5, 1.0, 0.5), Cuboid(2, 1, 1, -1.5, 1.0, -1.5), Cuboid(2, 1, 1, -0.5, 1.0, -1.5), Cuboid(2, 1, 1, 0.5, 1.0, -1.5), Cuboid(2, 1, 1, 1.5, 1.0, 0.5)},
+ {Cuboid(2, 1, 1, -2.5, 1.0, 1.5), Cuboid(2, 1, 1, -1.5, 1.0, -1.5), Cuboid(2, 1, 1, -0.5, 1.0, -1.5), Cuboid(2, 1, 1, 0.5, 1.0, -1.5), Cuboid(2, 1, 1, 1.5, 1.0, 1.5)},
+ {Cuboid(2, 1, 1, -2.5, 1.0, 2.5), Cuboid(2, 1, 1, -1.5, 1.0, 2.5), Cuboid(2, 1, 1, -0.5, 1.0, 2.5), Cuboid(2, 1, 1, 0.5, 1.0, 2.5), Cuboid(2, 1, 1, 1.5, 1.0, 2.5)}};*/
static float angle = 0.0;
- angle += delta*0.05;
+ angle += delta*0.043;
if(angle >= 360)
angle -= 360;
@@ -28,17 +50,24 @@ void DisplayClass::renderScene(unsigned long delta)
//glRotatef(angle*2, 1.0, 0.0, 0.0);
//glRotatef(angle*3, 0.0, 0.0, 1.0);
- glRotatef(-angle*5, 0.0, 0.0, 1.0);
+ //glRotatef(-angle*5, 0.0, 0.0, 1.0);
m.store(); // Save current transformation
+
+ for(int i = 0; i < 5; ++i) {
+ for(int j = 0; j < 5; ++j) {
+ std::list<Triangle> ct = cubes[i][j].getTriangles(m);
+ triangles.splice(triangles.end(), ct);
+ }
+ }
- std::list<Triangle> t1 = cube1.getTriangles(m);
+ /*std::list<Triangle> t1 = cube1.getTriangles(m);
triangles.splice(triangles.end(), t1);
glRotatef(angle*10, 0.0, 0.0, 1.0);
m.store();
- std::list<Triangle> t2 = cube2.getTriangles(m);
- triangles.splice(triangles.end(), t2);
+ t1 = cube2.getTriangles(m);
+ triangles.splice(triangles.end(), t1);*/
//std::sort(triangles.begin(), triangles.end(), Sorter(p));