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authorMatthias Schiffer <matthias@gamezock.de>2009-12-10 00:32:11 +0100
committerMatthias Schiffer <matthias@gamezock.de>2009-12-10 00:32:11 +0100
commit59b00645ccfbade509b1d1694c9fcfc68e013a10 (patch)
tree5df4d3b47810d2d95589f9e7c58653349578f195 /Triangle.h
parent4731d3f4cf576d791db21ac1932fd91f9b43ff3a (diff)
downloadc3d-59b00645ccfbade509b1d1694c9fcfc68e013a10.tar
c3d-59b00645ccfbade509b1d1694c9fcfc68e013a10.zip
Zu vmmlib migriert
Diffstat (limited to 'Triangle.h')
-rw-r--r--Triangle.h42
1 files changed, 15 insertions, 27 deletions
diff --git a/Triangle.h b/Triangle.h
index 1231ece..c053a8d 100644
--- a/Triangle.h
+++ b/Triangle.h
@@ -2,64 +2,52 @@
#define _TRIANGLE_H_
#include "gl.h"
-#include "Color.h"
-#include "Vector.h"
-#include "Vertex.h"
-#include "Matrix.h"
+#include <vmmlib/vector.hpp>
+#include <vmmlib/matrix.hpp>
class Triangle
{
public:
- Triangle(const Vertex &v1, const Vertex &v2, const Vertex &v3, const Color &c0) : c(c0)
+ Triangle(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmml::vec3f &v3, const vmml::vec4f &c0) : c(c0)
{
v[0] = v1;
v[1] = v2;
v[2] = v3;
}
- const Vertex& getVertex(int i) const {return v[i];}
- const Color& getColor() const {return c;}
+ const vmml::vec3f& getVertex(int i) const {return v[i];}
+ const vmml::vec4f& getColor() const {return c;}
- Vector getNormal() const {
- Vector v1 = v[0]-v[2];
- Vector v2 = v[0]-v[1];
-
- return v1.cross(v2).normalize();
+ vmml::vec3f getNormal() const {
+ return v[0].compute_normal(v[1], v[2]);
}
void render() const {
- //glColor4f(c.getR(), c.getG(), c.getB(), c.getA());
- float color[] = {c.getR(), c.getG(), c.getB(), c.getA()};
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
-
- for(int i = 0; i < 3; ++i) {
- color[i] /= 2;
- }
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, c.array);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (c/2).array);
- Vector normal = getNormal();
- glNormal3f(normal.getX(), normal.getY(), normal.getZ());
+ glNormal3fv(getNormal().array);
for(int i = 0; i < 3; ++i)
{
- glVertex3f(v[i].getX(), v[i].getY(), v[i].getZ());
+ glVertex3fv(v[i].array);
}
}
- void transform(const Matrix &m) {
+ void transform(const vmml::mat4f &m) {
for(int i = 0; i < 3; ++i)
{
v[i] = m*v[i];
}
}
- Vertex getCenter() const {
+ vmml::vec3f getCenter() const {
return (v[0]+v[1]+v[2])/3;
}
private:
- Vertex v[3];
- Color c;
+ vmml::vec3f v[3];
+ vmml::vec4f c;
};
#endif /*_TRIANGLE_H_*/