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-rw-r--r--BSPTree.cpp68
1 files changed, 61 insertions, 7 deletions
diff --git a/BSPTree.cpp b/BSPTree.cpp
index b30c907..cb182a9 100644
--- a/BSPTree.cpp
+++ b/BSPTree.cpp
@@ -1,25 +1,79 @@
#include "BSPTree.h"
#include <iostream>
-BSPTree::BSPTree(const std::list<Triangle> &t) {
- Vertex center = findCenter(t);
- std::cout << "Center at (" << center.getX() << ", " << center.getY() << ", " << center.getZ() << std::endl;
+BSPTree::BSPTree(const std::list<Triangle> &triangles) : frontTree(0), backTree(0) {
+ if(triangles.empty())
+ return;
+ Vertex center = findCenter(triangles);
+ std::cout << "Center at (" << center.getX() << ", " << center.getY() << ", " << center.getZ() << ")" << std::endl;
+ const Triangle *planeT = findNearestTriangle(triangles, center);
+
+ plane = Plane(*planeT);
+ std::cout << "The plane normal is (" << plane.getNormal().getX() << ", " << plane.getNormal().getY() << ", " << plane.getNormal().getZ() << ")" << std::endl;
+
+ std::list<Triangle> front, back;
+
+ for(std::list<Triangle>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
+ if(plane.contains(*t)) {
+ this->triangles.push_back(*t);
+ continue;
+ }
+ else if(plane.isInFront(*t)) {
+ front.push_back(*t);
+ continue;
+ }
+ else if(plane.isBehind(*t)) {
+ back.push_back(*t);
+ continue;
+ }
+ }
+
+ std::cout << "All in all: " << triangles.size() << " triangles" << std::endl;
+ std::cout << "Coplanar: " << this->triangles.size() << " triangles" << std::endl;
+ std::cout << "Front: " << front.size() << " triangles" << std::endl;
+ std::cout << "Back: " << back.size() << " triangles" << std::endl;
+
+ if(!front.empty())
+ frontTree = new BSPTree(front);
+
+ if(!back.empty())
+ backTree = new BSPTree(back);
}
Vertex BSPTree::findCenter(const std::list<Triangle> &triangles) {
- Vector v;
+ Vertex v;
for(std::list<Triangle>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
- v += Vector(t->getCenter());
+ v += t->getCenter();
}
return v/triangles.size();
}
const Triangle* BSPTree::findNearestTriangle(const std::list<Triangle> &triangles, const Vertex &v) {
- Triangle *current = 0;
- float distance;
+ if(triangles.empty())
+ return 0;
+
+ std::list<Triangle>::const_iterator t = triangles.begin();
+
+ const Triangle *current = &*t;
+ float distanceSq = current->getCenter().distanceSq(v);
+
+ for(++t; t != triangles.end(); ++t) {
+ float d = t->getCenter().distanceSq(v);
+
+ if(d < distanceSq) {
+ current = &*t;
+ distanceSq = d;
+ }
+ }
+
+ Vertex tCenter = current->getCenter();
+ std::cout << "Nearest triangle center at (" << tCenter.getX() << ", " << tCenter.getY() << ", " << tCenter.getZ() << ")" << std::endl;
+ std::cout << "DistanceSq is " << distanceSq << std::endl;
+
+ return current;
}