diff options
Diffstat (limited to 'Cuboid.cpp')
-rw-r--r-- | Cuboid.cpp | 86 |
1 files changed, 43 insertions, 43 deletions
@@ -60,77 +60,77 @@ void Cuboid::setPos(float x, float y, float z) this->z = z; } -std::list<Triangle> Cuboid::getTriangles(const Matrix &modelview) +std::list<Triangle> Cuboid::getTriangles(/*const Matrix &modelview*/) { std::list<Triangle> triangles; // width, height, depth // Front face - Color c(0.0, 0.0, 1.0, 0.5); + vmml::vec4f c(0.0, 0.0, 1.0, 0.5); - triangles.push_back(Triangle(Vertex(x-width/2, y+height/2, z+depth/2), - Vertex(x+width/2, y+height/2, z+depth/2), - Vertex(x-width/2, y-height/2, z+depth/2), c)); + triangles.push_back(Triangle(vmml::vec3f(x-width/2, y+height/2, z+depth/2), + vmml::vec3f(x+width/2, y+height/2, z+depth/2), + vmml::vec3f(x-width/2, y-height/2, z+depth/2), c)); - triangles.push_back(Triangle(Vertex(x-width/2, y-height/2, z+depth/2), - Vertex(x+width/2, y+height/2, z+depth/2), - Vertex(x+width/2, y-height/2, z+depth/2), c)); + triangles.push_back(Triangle(vmml::vec3f(x-width/2, y-height/2, z+depth/2), + vmml::vec3f(x+width/2, y+height/2, z+depth/2), + vmml::vec3f(x+width/2, y-height/2, z+depth/2), c)); // Back face - c = Color(1.0, 1.0, 0.0, 0.5); + c = vmml::vec4f(1.0, 1.0, 0.0, 0.5); - triangles.push_back(Triangle(Vertex(x-width/2, y+height/2, z-depth/2), - Vertex(x-width/2, y-height/2, z-depth/2), - Vertex(x+width/2, y+height/2, z-depth/2), c)); + triangles.push_back(Triangle(vmml::vec3f(x-width/2, y+height/2, z-depth/2), + vmml::vec3f(x-width/2, y-height/2, z-depth/2), + vmml::vec3f(x+width/2, y+height/2, z-depth/2), c)); - triangles.push_back(Triangle(Vertex(x-width/2, y-height/2, z-depth/2), - Vertex(x+width/2, y+height/2, z-depth/2), - Vertex(x+width/2, y-height/2, z-depth/2), c)); + triangles.push_back(Triangle(vmml::vec3f(x-width/2, y-height/2, z-depth/2), + vmml::vec3f(x+width/2, y+height/2, z-depth/2), + vmml::vec3f(x+width/2, y-height/2, z-depth/2), c)); // Left face - c = Color(0.0, 1.0, 0.0, 0.5); + c = vmml::vec4f(0.0, 1.0, 0.0, 0.5); - triangles.push_back(Triangle(Vertex(x-width/2, y+height/2, z+depth/2), - Vertex(x-width/2, y-height/2, z+depth/2), - Vertex(x-width/2, y+height/2, z-depth/2), c)); + triangles.push_back(Triangle(vmml::vec3f(x-width/2, y+height/2, z+depth/2), + vmml::vec3f(x-width/2, y-height/2, z+depth/2), + vmml::vec3f(x-width/2, y+height/2, z-depth/2), c)); - triangles.push_back(Triangle(Vertex(x-width/2, y-height/2, z-depth/2), - Vertex(x-width/2, y+height/2, z-depth/2), - Vertex(x-width/2, y-height/2, z+depth/2), c)); + triangles.push_back(Triangle(vmml::vec3f(x-width/2, y-height/2, z-depth/2), + vmml::vec3f(x-width/2, y+height/2, z-depth/2), + vmml::vec3f(x-width/2, y-height/2, z+depth/2), c)); // Right face - triangles.push_back(Triangle(Vertex(x+width/2, y+height/2, z+depth/2), - Vertex(x+width/2, y-height/2, z+depth/2), - Vertex(x+width/2, y+height/2, z-depth/2), c)); + triangles.push_back(Triangle(vmml::vec3f(x+width/2, y+height/2, z+depth/2), + vmml::vec3f(x+width/2, y-height/2, z+depth/2), + vmml::vec3f(x+width/2, y+height/2, z-depth/2), c)); - triangles.push_back(Triangle(Vertex(x+width/2, y-height/2, z-depth/2), - Vertex(x+width/2, y+height/2, z-depth/2), - Vertex(x+width/2, y-height/2, z+depth/2), c)); + triangles.push_back(Triangle(vmml::vec3f(x+width/2, y-height/2, z-depth/2), + vmml::vec3f(x+width/2, y+height/2, z-depth/2), + vmml::vec3f(x+width/2, y-height/2, z+depth/2), c)); // Top face - c = Color(1.0, 0.0, 0.0, 0.5); + c = vmml::vec4f(1.0, 0.0, 0.0, 0.5); - triangles.push_back(Triangle(Vertex(x-width/2, y+height/2, z+depth/2), - Vertex(x+width/2, y+height/2, z+depth/2), - Vertex(x-width/2, y+height/2, z-depth/2), c)); + triangles.push_back(Triangle(vmml::vec3f(x-width/2, y+height/2, z+depth/2), + vmml::vec3f(x+width/2, y+height/2, z+depth/2), + vmml::vec3f(x-width/2, y+height/2, z-depth/2), c)); - triangles.push_back(Triangle(Vertex(x+width/2, y+height/2, z+depth/2), - Vertex(x+width/2, y+height/2, z-depth/2), - Vertex(x-width/2, y+height/2, z-depth/2), c)); + triangles.push_back(Triangle(vmml::vec3f(x+width/2, y+height/2, z+depth/2), + vmml::vec3f(x+width/2, y+height/2, z-depth/2), + vmml::vec3f(x-width/2, y+height/2, z-depth/2), c)); // Bottom face - triangles.push_back(Triangle(Vertex(x-width/2, y-height/2, z+depth/2), - Vertex(x+width/2, y-height/2, z+depth/2), - Vertex(x-width/2, y-height/2, z-depth/2), c)); + triangles.push_back(Triangle(vmml::vec3f(x-width/2, y-height/2, z+depth/2), + vmml::vec3f(x+width/2, y-height/2, z+depth/2), + vmml::vec3f(x-width/2, y-height/2, z-depth/2), c)); - triangles.push_back(Triangle(Vertex(x+width/2, y-height/2, z+depth/2), - Vertex(x+width/2, y-height/2, z-depth/2), - Vertex(x-width/2, y-height/2, z-depth/2), c)); + triangles.push_back(Triangle(vmml::vec3f(x+width/2, y-height/2, z+depth/2), + vmml::vec3f(x+width/2, y-height/2, z-depth/2), + vmml::vec3f(x-width/2, y-height/2, z-depth/2), c)); - for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) { + /*for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) { t->transform(modelview); - } + }*/ return triangles; } |