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-rw-r--r--NOTNEEDED/Cuboid.cpp128
-rw-r--r--NOTNEEDED/Cuboid.h30
-rw-r--r--NOTNEEDED/Verlauf.bmpbin0 -> 4070 bytes
3 files changed, 158 insertions, 0 deletions
diff --git a/NOTNEEDED/Cuboid.cpp b/NOTNEEDED/Cuboid.cpp
new file mode 100644
index 0000000..5afae93
--- /dev/null
+++ b/NOTNEEDED/Cuboid.cpp
@@ -0,0 +1,128 @@
+#include "Cuboid.h"
+#include "gl.h"
+
+Cuboid::Cuboid(float width, float height, float depth) {
+ setSize(width, height, depth);
+ setPos(0, 0, 0);
+}
+
+Cuboid::Cuboid(float width, float height, float depth, float x, float y, float z)
+{
+ setSize(width, height, depth);
+ setPos(x, y, z);
+}
+
+float Cuboid::getHeight()
+{
+ return height;
+}
+
+float Cuboid::getWidth()
+{
+ return width;
+}
+
+float Cuboid::getDepth()
+{
+ return depth;
+}
+
+float Cuboid::getPosX()
+{
+ return x;
+}
+
+float Cuboid::getPosY()
+{
+ return y;
+}
+
+float Cuboid::getPosZ()
+{
+ return z;
+}
+
+void Cuboid::setSize(float w, float h, float d)
+{
+ width = w;
+ height = h;
+ depth = d;
+}
+
+void Cuboid::setPos(float x, float y, float z)
+{
+ this->x = x;
+ this->y = y;
+ this->z = z;
+}
+
+std::list<Triangle> Cuboid::getTriangles()
+{
+ std::list<Triangle> triangles;
+ // width, height, depth
+ // Front face
+ vmml::vec4f c(0.0, 0.0, 1.0, 0.5);
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y+height/2, z+depth/2),
+ vmml::vec3f(x-width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z+depth/2), c));
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z+depth/2), c));
+
+ // Back face
+ c = vmml::vec4f(1.0, 1.0, 0.0, 0.5);
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y+height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z-depth/2),
+ vmml::vec3f(x-width/2, y-height/2, z-depth/2), c));
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y-height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y-height/2, z-depth/2), c));
+
+ // Left face
+ c = vmml::vec4f(0.0, 1.0, 0.0, 0.5);
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y+height/2, z+depth/2),
+ vmml::vec3f(x-width/2, y+height/2, z-depth/2),
+ vmml::vec3f(x-width/2, y-height/2, z+depth/2), c));
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y-height/2, z-depth/2),
+ vmml::vec3f(x-width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x-width/2, y+height/2, z-depth/2), c));
+
+ // Right face
+
+ triangles.push_back(Triangle(vmml::vec3f(x+width/2, y+height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z-depth/2), c));
+
+ triangles.push_back(Triangle(vmml::vec3f(x+width/2, y-height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y-height/2, z+depth/2), c));
+
+ // Top face
+ c = vmml::vec4f(1.0, 0.0, 0.0, 0.5);
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y+height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z+depth/2),
+ vmml::vec3f(x-width/2, y+height/2, z-depth/2), c));
+
+ triangles.push_back(Triangle(vmml::vec3f(x+width/2, y+height/2, z+depth/2),
+ vmml::vec3f(x+width/2, y+height/2, z-depth/2),
+ vmml::vec3f(x-width/2, y+height/2, z-depth/2), c));
+
+ // Bottom face
+
+ triangles.push_back(Triangle(vmml::vec3f(x-width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x-width/2, y-height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y-height/2, z+depth/2), c));
+
+ triangles.push_back(Triangle(vmml::vec3f(x+width/2, y-height/2, z+depth/2),
+ vmml::vec3f(x-width/2, y-height/2, z-depth/2),
+ vmml::vec3f(x+width/2, y-height/2, z-depth/2), c));
+
+ return triangles;
+}
diff --git a/NOTNEEDED/Cuboid.h b/NOTNEEDED/Cuboid.h
new file mode 100644
index 0000000..d1c600d
--- /dev/null
+++ b/NOTNEEDED/Cuboid.h
@@ -0,0 +1,30 @@
+#ifndef _CUBOID_H_
+#define _CUBOID_H_
+
+#include "Triangle.h"
+
+#include <list>
+
+class Cuboid
+{
+ public:
+ Cuboid() : width(0), height(0), depth(0), x(0), y(0), z(0) {}
+ Cuboid(float width, float height, float depth);
+ Cuboid(float width, float height, float depth, float x, float y, float z);
+ float getHeight();
+ float getWidth();
+ float getDepth();
+ float getPosX();
+ float getPosY();
+ float getPosZ();
+ void setSize(float w, float h, float d);
+ void setPos(float x, float y, float z);
+ std::list<Triangle> getTriangles();
+
+ private:
+ float width, height, depth;
+ float x, y, z;
+
+};
+#endif /*_CUBOID_H_*/
+
diff --git a/NOTNEEDED/Verlauf.bmp b/NOTNEEDED/Verlauf.bmp
new file mode 100644
index 0000000..83c0c23
--- /dev/null
+++ b/NOTNEEDED/Verlauf.bmp
Binary files differ