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#include "Cubehole.h"
#include "gl.h"
std::list<Triangle> Cubehole::getTriangles(/*const Matrix &modelview*/)
{
std::list<Triangle> triangles;
// width, height, depth
std::list<Triangle> tf = front.getTriangles();
triangles.splice(triangles.end(), tf);
std::list<Triangle> tr = right.getTriangles();
triangles.splice(triangles.end(), tr);
std::list<Triangle> tb = back.getTriangles();
triangles.splice(triangles.end(), tb);
std::list<Triangle> tl = left.getTriangles();
triangles.splice(triangles.end(), tl);
return triangles;
}
float Cubehole::getHeight()
{
return height;
}
float Cubehole::getWidth()
{
return width;
}
float Cubehole::getDepth()
{
return depth;
}
float Cubehole::getPosX()
{
return x;
}
float Cubehole::getPosY()
{
return y;
}
float Cubehole::getPosZ()
{
return z;
}
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