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#include "Cubehole.h"
#include "gl.h"

std::list<Triangle> Cubehole::getTriangles(/*const Matrix &modelview*/)
{
  std::list<Triangle> triangles;
  // width, height, depth

  std::list<Triangle> tf = front.getTriangles();
  triangles.splice(triangles.end(), tf);
  std::list<Triangle> tr = right.getTriangles();
  triangles.splice(triangles.end(), tr);
  std::list<Triangle> tb = back.getTriangles();
  triangles.splice(triangles.end(), tb);
  std::list<Triangle> tl = left.getTriangles();
  triangles.splice(triangles.end(), tl);

  return triangles;
}

float Cubehole::getHeight()
{
  return height;
}

float Cubehole::getWidth()
{
  return width;
}

float Cubehole::getDepth()
{
  return depth;
}

float Cubehole::getPosX()
{
  return x;
}

float Cubehole::getPosY()
{
  return y;
}

float Cubehole::getPosZ()
{
  return z;
}