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#ifndef _TEMPARRAY_H_
#define _TEMPARRAY_H_

#include "Cubehole.h"
#include "gl.h"

class Temparray
{
  public:
    Temparray(float initialtemp, int x0, int y0, int z0){
      float *temperature = new float[x0, y0, z0, 6, 4];
      Cubehole *cubearray = new Cubehole[x0, y0, z0, 6];
      tempInit(initialtemp, x0, y0, z0);
      size[0] = x0; size[1] = y0; size[2] = z0;
    }
    ~Temparray(){
      delete[] temperature;
      delete[] cubearray;
    }

    void setTemp(float temp, int x, int y, int z, int line, int pos){
      temperature[x, y, z, line, pos] = temp;
      calcAverage();
    }
/*    void deactivateCube(int x, int y, int z){
      for(int i=0; i<6; i++){
        for(int j=0; j<4; j++){
          setTemp(-100, x, y, z, i, j);
        }
      }
    }*/
    void display();

  private:
    float *temperature;
    Cubehole *cubearray;
    int size[3];
    float averagetemp;

    void setColor(){

    }
    void tempInit(float temp0, int x0, int y0, int z0){
      for(int i=0; i<x0; i++){
        for(int j=0; j<y0; j++){
          for(int k=0; k<z0; k++){
            for(int l=0; l<6; l++){
              for(int m=0; m<4; m++){
                setTemp(temp0, i, j, k, l, m);
              }
            }
          }
        }
      }
    }
    void calcAverage(){
      float tempcache = 0;
      int times = 0;
      for(int i=0; i<size[0]; i++){
        for(int j=0; j<size[1]; j++){
          for(int k=0; k<size[2]; k++){
            for(int l=0; l<6; l++){
              for(int m=0; m<4; m++){
                if(temperature[i, j, k, l, m] != -100){
                  tempcache += temperature[i, j, k, l, m];
                  ++times;
                }
              }
            }
          }
        }
      }
      averagetemp = tempcache/times;
    }
};

#endif /* _TEMPARRAY_H_ */