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#ifndef _TEMPARRAY_H_
#define _TEMPARRAY_H_
#include "Cubehole.h"
#include "gl.h"
class Temparray
{
public:
Temparray(float initialtemp, int x0, int y0, int z0){
float *temperature = new float[x0, y0, z0, 6, 4];
Cubehole *cubearray = new Cubehole[x0, y0, z0, 6];
tempInit(initialtemp, x0, y0, z0);
size[0] = x0; size[1] = y0; size[2] = z0;
}
~Temparray(){
delete[] temperature;
delete[] cubearray;
}
void setTemp(float temp, int x, int y, int z, int line, int pos){
temperature[x, y, z, line, pos] = temp;
calcAverage();
}
/* void deactivateCube(int x, int y, int z){
for(int i=0; i<6; i++){
for(int j=0; j<4; j++){
setTemp(-100, x, y, z, i, j);
}
}
}*/
void display();
private:
float *temperature;
Cubehole *cubearray;
int size[3];
float averagetemp;
void setColor(){
}
void tempInit(float temp0, int x0, int y0, int z0){
for(int i=0; i<x0; i++){
for(int j=0; j<y0; j++){
for(int k=0; k<z0; k++){
for(int l=0; l<6; l++){
for(int m=0; m<4; m++){
setTemp(temp0, i, j, k, l, m);
}
}
}
}
}
}
void calcAverage(){
float tempcache = 0;
int times = 0;
for(int i=0; i<size[0]; i++){
for(int j=0; j<size[1]; j++){
for(int k=0; k<size[2]; k++){
for(int l=0; l<6; l++){
for(int m=0; m<4; m++){
if(temperature[i, j, k, l, m] != -100){
tempcache += temperature[i, j, k, l, m];
++times;
}
}
}
}
}
}
averagetemp = tempcache/times;
}
};
#endif /* _TEMPARRAY_H_ */
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