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#ifndef _TRAPEZOCUBE_H_
#define _TRAPEZOCUBE_H_
#include "gl.h"
#include "Triangle.h"
#include <list>
class Trapezocube
{
public:
Trapezocube(): widthfront(0), widthback(0), height(0), depth(0), x(0), y(0), z(0), rotate(0) {}
Trapezocube(float widthfront, float widthback, float height, float depth, float x, float y, float z,
float rotate, const vmml::vec4f &col) {
setSize(widthfront, widthback, height, depth);
setPos(x, y, z);
setRotate(rotate);
setColor(col);
}
float getHeight() {return height;}
float getWidthFront() {return widthfront;}
float getWidthBack() {return widthback;}
float getDepth() {return depth;}
float getPosX() {return x;}
float getPosY() {return y;}
float getPosZ() {return z;}
float getRotate() {return rotate;}
vmml::vec4f getColor() {return color;}
void setSize(float wf, float wb, float h, float d)
{
widthfront = wf;
widthback = wb;
height = h;
depth = d;
}
void setPos(float x, float y, float z)
{
this->x = x;
this->y = y;
this->z = z;
}
void setRotate(float r) {rotate = r;}
void setColor(const vmml::vec4f &col) {color = col;}
std::list<Triangle> getTriangles();
private:
float x, y, z, widthfront, widthback, height, depth, rotate;
vmml::vec4f color;
};
#endif /*_TRAPEZOCUBE_H_ */
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