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#ifndef _TRIANGLE_H_
#define _TRIANGLE_H_
#include "gl.h"
#include <vmmlib/vector.hpp>
#include <vmmlib/matrix.hpp>
class Triangle
{
public:
Triangle() : c(vmml::vec4f::ONE) {
v[0] = v[1] = v[2] = vmml::vec3f::ZERO;
}
Triangle(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmml::vec3f &v3, const vmml::vec4f &c0) : c(c0)
{
v[0] = v1;
v[1] = v2;
v[2] = v3;
}
const vmml::vec3f& getVertex(int i) const {return v[i];}
const vmml::vec4f& getColor() const {return c;}
vmml::vec3f getNormal() const {
return v[0].compute_normal(v[1], v[2]);
}
void render() const {
glColor4fv(c.array);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, c.array);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (c/2).array);
glNormal3fv(getNormal().array);
for(int i = 0; i < 3; ++i)
{
glVertex3fv(v[i].array);
}
}
void transform(const vmml::mat4f &m) {
for(int i = 0; i < 3; ++i)
{
v[i] = m*v[i];
}
}
vmml::vec3f getCenter() const {
return (v[0]+v[1]+v[2])/3;
}
private:
vmml::vec3f v[3];
vmml::vec4f c;
};
#endif /*_TRIANGLE_H_*/
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