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#ifndef _TRIANGLE_H_
#define _TRIANGLE_H_
#include "gl.h"
#include "Color.h"
#include "Vector.h"
#include "Vertex.h"
#include "Matrix.h"
class Triangle
{
public:
Triangle(const Vertex &v1, const Vertex &v2, const Vertex &v3, const Color &c0) : c(c0)
{
v[0] = v1;
v[1] = v2;
v[2] = v3;
}
const Vertex& getVertex(int i) const {return v[i];}
const Color& getColor() const {return c;}
void render() const {
glColor4f(c.getR(), c.getG(), c.getB(), c.getA());
for(int i = 0; i < 3; ++i)
{
glVertex3f(v[i].getX(), v[i].getY(), v[i].getZ());
}
}
void transform(const Matrix &m) {
for(int i = 0; i < 3; ++i)
{
v[i] = m*v[i];
}
}
private:
Vertex v[3];
Color c;
};
#endif /*_TRIANGLE_H_*/
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