diff options
author | Alexander Kauerz <kauerz@informatik.uni-luebeck.de> | 2012-02-09 23:03:40 +0100 |
---|---|---|
committer | Alexander Kauerz <kauerz@informatik.uni-luebeck.de> | 2012-02-09 23:03:40 +0100 |
commit | 12169019447f2d583a67010db8efb6f06820d76e (patch) | |
tree | 0a6d6f452c4de836ad6597446466f0339d62d5d7 /LoLShield/Examples/Life | |
parent | ba015bf7bf9cd39b35c629356c3e4db8d3e77e34 (diff) | |
download | ledmatrix-12169019447f2d583a67010db8efb6f06820d76e.tar ledmatrix-12169019447f2d583a67010db8efb6f06820d76e.zip |
lolshield
Diffstat (limited to 'LoLShield/Examples/Life')
-rw-r--r-- | LoLShield/Examples/Life/Life.pde | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/LoLShield/Examples/Life/Life.pde b/LoLShield/Examples/Life/Life.pde new file mode 100644 index 0000000..02d4b7e --- /dev/null +++ b/LoLShield/Examples/Life/Life.pde @@ -0,0 +1,120 @@ +/* + Conway's "Life" + + Writen for the LoL Shield, designed by Jimmie Rodgers: + http://jimmieprodgers.com/kits/lolshield/ + + This needs the Charliplexing library, which you can get at the + LoL Shield project page: http://code.google.com/p/lolshield/ + + Created by Jimmie Rodgers on 12/30/2009. + Adapted from: http://www.arduino.cc/playground/Main/DirectDriveLEDMatrix + + History: + December 30, 2009 - V1.0 first version written at 26C3/Berlin + + This is free software; you can redistribute it and/or + modify it under the terms of the GNU Version 3 General Public + License as published by the Free Software Foundation; + or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include <Charliplexing.h> //Imports the library, which needs to be + //Initialized in setup. + +#define DELAY 150 //Sets the time each generation is shown +#define RESEEDRATE 5000 //Sets the rate the world is re-seeded +#define SIZEX 14 //Sets the X axis size +#define SIZEY 9 //Sets the Y axis size +byte world[SIZEX][SIZEY][2]; //Creates a double buffer world +long density = 50; //Sets density % during seeding +int geck = 0; //Counter for re-seeding + +void setup() { + LedSign::Init(); //Initilizes the LoL Shield + randomSeed(analogRead(5)); + //Builds the world with an initial seed. + for (int i = 0; i < SIZEX; i++) { + for (int j = 0; j < SIZEY; j++) { + if (random(100) < density) { + world[i][j][0] = 1; + } + else { + world[i][j][0] = 0; + } + world[i][j][1] = 0; + } + } +} + +void loop() { + // Birth and death cycle + for (int x = 0; x < SIZEX; x++) { + for (int y = 0; y < SIZEY; y++) { + // Default is for cell to stay the same + world[x][y][1] = world[x][y][0]; + int count = neighbours(x, y); + geck++; + if (count == 3 && world[x][y][0] == 0) { + // A new cell is born + world[x][y][1] = 1; + LedSign::Set(x,y,1); + } + else if ((count < 2 || count > 3) && world[x][y][0] == 1) { + // Cell dies + world[x][y][1] = 0; + LedSign::Set(x,y,0); + } + } + + } + + //Counts and then checks for re-seeding + //Otherwise the display will die out at some point + geck++; + if (geck > RESEEDRATE){ + seedWorld(); + geck = 0; + } + + // Copy next generation into place + for (int x = 0; x < SIZEX; x++) { + for (int y = 0; y < SIZEY; y++) { + world[x][y][0] = world[x][y][1]; + } + } + delay(DELAY); +} + +//Re-seeds based off of RESEEDRATE +void seedWorld(){ + randomSeed(analogRead(5)); + for (int i = 0; i < SIZEX; i++) { + for (int j = 0; j < SIZEY; j++) { + if (random(100) < density) { + world[i][j][1] = 1; + } + } + } +} + +//Runs the rule checks, including screen wrap +int neighbours(int x, int y) { + return world[(x + 1) % SIZEX][y][0] + + world[x][(y + 1) % SIZEY][0] + + world[(x + SIZEX - 1) % SIZEX][y][0] + + world[x][(y + SIZEY - 1) % SIZEY][0] + + world[(x + 1) % SIZEX][(y + 1) % SIZEY][0] + + world[(x + SIZEX - 1) % SIZEX][(y + 1) % SIZEY][0] + + world[(x + SIZEX - 1) % SIZEX][(y + SIZEY - 1) % SIZEY][0] + + world[(x + 1) % SIZEX][(y + SIZEY - 1) % SIZEY][0]; +}
|