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/*
Langtongs Ant
Eine Kooperationsarbeit von Kristof und Alexander
Version: 0.1
*/
#include <Arduino.h>
#include <Charliplexing.h> //Imports the library, which needs to be
//Initialized in setup.
#define DELAY 10 //Sets the time each generation is shown
#define SIZEX 14 //Sets the X axis size
#define SIZEY 9 //Sets the Y axis size
#define DIRECTIONS 4 //Defines the amount of dircetions possible
bool world[SIZEX][SIZEY][2]; //Creates a double buffer world
long density = 25; //Sets density % during seeding
enum direction {
NORTH,
EAST,
SOUTH,
WEST
};
struct Ant {
int x;
int y;
direction orientation;
} ant;
void step(){
switch (ant.orientation) {
case NORTH: ant.y=(ant.y+1)%SIZEY;
break;
case EAST: ant.x=(ant.x+SIZEX-1)%SIZEX;
break;
case SOUTH: ant.y=(ant.y+SIZEY-1)%SIZEY;
break;
case WEST: ant.x=(ant.x+1)%SIZEX;
break;
}
}
void turn(){
ant.orientation=(direction)((world[ant.x][ant.y][0])?
(((int)ant.orientation)+DIRECTIONS-1)%DIRECTIONS :
(((int)ant.orientation)+1)%DIRECTIONS);
}
void toggle(){
world[ant.x][ant.y][0]=!world[ant.x][ant.y][0];
}
void cycle(){
step();
turn();
toggle();
}
//Re-seeds based off of RESEEDRATE
void seedWorld(){
randomSeed(analogRead(5));
for (int i = 0; i < SIZEX; i++) {
for (int j = 0; j < SIZEY; j++) {
if (random(100) < density) {
world[i][j][1] = 1;
}
}
}
}
void setup() {
LedSign::Init(); //Initilizes the LoL Shield
ant.x = (SIZEX/2);
ant.y = (SIZEY/2);
ant.orientation = NORTH;
randomSeed(analogRead(5));
//Builds the world with an initial seed.
for (int i = 0; i < SIZEX; i++) {
for (int j = 0; j < SIZEY; j++) {
world[i][j][0] = 0;
world[i][j][1] = 0;
// world[i][j][0] = 0;
}
}
}
void loop() {
cycle();
for (int x = 0; x < SIZEX; x++) {
for (int y = 0; y < SIZEY; y++) {
LedSign::Set(x,y,world[x][y][0]);
}
}
delay(DELAY);
}
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