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authorMatthias Schiffer <mschiffer@universe-factory.net>2016-02-03 12:53:39 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2016-02-03 12:53:39 +0100
commit22e600bde83f04fd4f140bcf2c7f7b90d5920e55 (patch)
treef3dcadce077b879fc47aab3115ea1e6936979b29 /common.h
parent17d48c425cd6b16a015f7f88988bdbd1ec8a3233 (diff)
downloadglslview-22e600bde83f04fd4f140bcf2c7f7b90d5920e55.tar
glslview-22e600bde83f04fd4f140bcf2c7f7b90d5920e55.zip
Restructure glslview/glslwrite code
Diffstat (limited to 'common.h')
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+/*
+ Copyright (c) 2016, Matthias Schiffer <mschiffer@universe-factory.net>
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#pragma once
+
+#include <GL/glew.h>
+
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_opengl.h>
+
+
+extern char *filename;
+extern float current_time;
+
+
+void load(void);
+void init(void);
+void render(int width, int height);
+
+void extra_load(GLuint program);