summaryrefslogtreecommitdiffstats
path: root/glslwrite.c
diff options
context:
space:
mode:
authorMatthias Schiffer <mschiffer@universe-factory.net>2016-02-01 14:03:21 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2016-02-01 14:03:21 +0100
commit9d3cdc7f5ee96c3b2a9342e44b62102f5b05be3b (patch)
tree25493bd35211830753cfaa52283d5e040f782111 /glslwrite.c
parent213e7046d1ceca7591dc6d66e68a227421a508c5 (diff)
downloadglslview-9d3cdc7f5ee96c3b2a9342e44b62102f5b05be3b.tar
glslview-9d3cdc7f5ee96c3b2a9342e44b62102f5b05be3b.zip
Add glslwrite tool and some examples
Diffstat (limited to 'glslwrite.c')
-rw-r--r--glslwrite.c204
1 files changed, 204 insertions, 0 deletions
diff --git a/glslwrite.c b/glslwrite.c
new file mode 100644
index 0000000..ebe81d4
--- /dev/null
+++ b/glslwrite.c
@@ -0,0 +1,204 @@
+#include <stdbool.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <unistd.h>
+
+#include <png.h>
+
+#include <GL/glew.h>
+
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_opengl.h>
+
+
+
+static unsigned frame_time = 0;
+
+
+static GLint time_loc;
+static GLint res_loc;
+
+
+static char * readfile(const char *filename) {
+ FILE *f = fopen(filename, "r");
+ if (!f)
+ return NULL;
+
+ size_t size = 1024;
+ char *buffer = malloc(size+1);
+ size_t count = 0, r;
+
+ do {
+ if (count == size) {
+ size *= 2;
+ buffer = realloc(buffer, size+1);
+ }
+
+ r = fread(buffer+count, 1, size-count, f);
+ count += r;
+ } while (r);
+
+ fclose(f);
+
+ buffer[count] = 0;
+
+ return buffer;
+}
+
+static void printShaderInfoLog(GLuint obj) {
+ GLint length = 0;
+
+ glGetShaderiv(obj, GL_INFO_LOG_LENGTH, &length);
+
+ if(length > 0) {
+ char log[length];
+
+ glGetShaderInfoLog(obj, sizeof(log), NULL, log);
+ fprintf(stderr, "%s\n", log);
+ }
+}
+
+static void printProgramInfoLog(GLuint obj) {
+ GLint length = 0;
+
+ glGetProgramiv(obj, GL_INFO_LOG_LENGTH, &length);
+
+ if(length > 0) {
+ char log[length];
+
+ glGetProgramInfoLog(obj, sizeof(log), NULL, log);
+ fprintf(stderr, "%s\n", log);
+ }
+}
+
+static void init(char *filename) {
+ glewInit();
+
+ glDisable(GL_DEPTH_TEST);
+
+ char *shader = readfile(filename);
+ if (!shader) {
+ fprintf(stderr, "Error: unable to read '%s'\n", filename);
+ exit(1);
+ }
+
+ GLuint frag = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(frag, 1, (const GLchar **)&shader, NULL);
+ glCompileShader(frag);
+ printShaderInfoLog(frag);
+
+ GLuint program = glCreateProgram();
+ glAttachShader(program, frag);
+
+ glLinkProgram(program);
+ printProgramInfoLog(program);
+
+ glBindFragDataLocation(program, 0, "fragColor");
+ time_loc = glGetUniformLocation(program, "time");
+ res_loc = glGetUniformLocation(program, "res");
+
+ glUseProgram(program);
+}
+
+static void savePNG(uint8_t *pixels, int width, int height, const char *output_dir) {
+ char filename[strlen(output_dir) + 20];
+ snprintf(filename, sizeof(filename), "%s/%010u.png", output_dir, frame_time);
+
+ FILE *f = fopen(filename, "wb");
+ if (!f) {
+ fprintf(stderr, "unable to open PNG file\n");
+ exit(1);
+ }
+
+ png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (!png_ptr) {
+ fprintf(stderr, "unable to open PNG file\n");
+ exit(1);
+ }
+
+ png_set_swap_alpha(png_ptr);
+
+ png_infop info_ptr = png_create_info_struct(png_ptr);
+ if (!info_ptr) {
+ fprintf(stderr, "unable to create PNG info struct\n");
+ exit(1);
+ }
+
+ if (setjmp(png_jmpbuf(png_ptr))) {
+ fprintf(stderr, "unable to write PNG file\n");
+ exit(1);
+ }
+
+ png_init_io(png_ptr, f);
+
+ png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB_ALPHA,
+ PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
+
+ uint8_t *row_pointers[height];
+ for (size_t i = 0; i < height; i++)
+ row_pointers[i] = &pixels[4*i*width];
+
+ png_set_rows(png_ptr, info_ptr, row_pointers);
+ png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
+
+ png_destroy_write_struct(&png_ptr, &info_ptr);
+ fclose(f);
+}
+
+static void render(SDL_Window *window, const char *output_dir) {
+ int width, height;
+ SDL_GetWindowSize(window, &width, &height);
+
+ glViewport(0, 0, (GLsizei)width, (GLsizei)height);
+
+ glUniform1f(time_loc, frame_time);
+ glUniform2f(res_loc, width, height);
+
+ glBegin(GL_QUADS);
+ glVertex2f(-1, -1);
+ glVertex2f(1, -1);
+ glVertex2f(1, 1);
+ glVertex2f(-1, 1);
+ glEnd();
+
+ SDL_GL_SwapWindow(window);
+
+ uint8_t pixels[width*height*4];
+ glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels);
+ savePNG(pixels, width, height, output_dir);
+
+ frame_time += 20;
+}
+
+
+int main(int argc, char *argv[]) {
+ bool running = true;
+
+ if (argc != 3) {
+ fprintf(stderr, "Usage: glslwrite <shader> <output directory>\n");
+ exit(1);
+ }
+
+ SDL_Init(SDL_INIT_VIDEO);
+
+ SDL_Window *window = SDL_CreateWindow("glslwrite", 0, 0, 800, 800, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
+ SDL_GL_CreateContext(window);
+
+ init(argv[1]);
+
+ while (running) {
+ SDL_Event e;
+
+ while( SDL_PollEvent(&e)) {
+ if(e.type == SDL_QUIT) {
+ running = false;
+ break;
+ }
+ }
+
+ render(window, argv[2]);
+ //usleep(1);
+ }
+
+ return 0;
+}