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-rw-r--r--examples/polygon.frag54
1 files changed, 54 insertions, 0 deletions
diff --git a/examples/polygon.frag b/examples/polygon.frag
new file mode 100644
index 0000000..20d5cdc
--- /dev/null
+++ b/examples/polygon.frag
@@ -0,0 +1,54 @@
+#version 330
+
+out vec4 fragColor;
+
+uniform vec2 res;
+uniform float time;
+
+const float sharpness = 300;
+
+const float PI = 3.14159265358979323846;
+
+
+mat2 rot(float a) {
+ return mat2(
+ cos(a), -sin(a),
+ sin(a), cos(a)
+ );
+}
+
+float poly(float n, vec2 m, float r, float rt, vec2 p) {
+ vec2 diff = (m - p) * rot(rt);
+ float d = length(diff);
+ float alpha = PI / n;
+ float gamma = mod(abs(atan(diff.x, diff.y)), alpha*2);
+
+ if (gamma > alpha)
+ gamma -= 2*alpha;
+
+ float r2 = r * cos(alpha) / cos(gamma);
+
+ return clamp((r2 - d)*sharpness, 0.0, 1.0);
+}
+
+float poly_d(float n, vec2 m, float r, float rt, vec2 p) {
+ return poly(n, m, r, rt, p) - poly(n, m, r - 1/sharpness, rt, p);
+}
+
+void main(void) {
+ vec2 m = res/2;
+ float s = min(m.x, m.y);
+ vec2 p = (gl_FragCoord.xy - m) / s;
+
+ float scene = 0;
+
+ float c;
+
+ c = poly_d(5 - 3*cos(time/1000), vec2(0, 0), 0.5, PI * time/1000, p);
+ scene = abs(scene - c);
+
+ c = poly_d(5 - 3*cos(time/1000), vec2(0, 0), 0.5, -PI * time/1000, p);
+ scene = abs(scene - c);
+
+ fragColor = vec4(vec3(1, 1, 1) * scene, 1);
+}