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-rw-r--r--examples/snail.frag34
1 files changed, 17 insertions, 17 deletions
diff --git a/examples/snail.frag b/examples/snail.frag
index 491c53a..5513d34 100644
--- a/examples/snail.frag
+++ b/examples/snail.frag
@@ -8,34 +8,34 @@ uniform float time;
const float sharpness = 300;
mat2 rot(float a) {
- return mat2(
- cos(a), -sin(a),
- sin(a), cos(a)
- );
+ return mat2(
+ cos(a), -sin(a),
+ sin(a), cos(a)
+ );
}
float circle(vec2 m, float r, vec2 p) {
- vec2 diff = m - p;
- float d = sqrt(dot(diff, diff));
+ vec2 diff = m - p;
+ float d = sqrt(dot(diff, diff));
- return clamp((r - d)*sharpness, 0.0, 1.0);
+ return clamp((r - d)*sharpness, 0.0, 1.0);
}
float circle_d(vec2 m, float r, vec2 p) {
- return circle(m, r, p) - circle(m, r - 1/sharpness, p);
+ return circle(m, r, p) - circle(m, r - 1/sharpness, p);
}
void main(void) {
- vec2 m = res/2;
- float s = min(m.x, m.y);
- vec2 p = (gl_FragCoord.xy - m) / s;
+ vec2 m = res/2;
+ float s = min(m.x, m.y);
+ vec2 p = (gl_FragCoord.xy - m) / s;
- float scene = 0;
+ float scene = 0;
- for (int i = 1; i <= 50; i++) {
- float c = circle_d(vec2(0.5, 0) * rot(time/500/i), 0.1 + 0.005*i, p);
- scene = abs(scene - c);
- }
+ for (int i = 1; i <= 50; i++) {
+ float c = circle_d(vec2(0.5, 0) * rot(time/500/i), 0.1 + 0.005*i, p);
+ scene = abs(scene - c);
+ }
- fragColor = vec4(vec3(1, 1, 1) * scene, 1);
+ fragColor = vec4(vec3(1, 1, 1) * scene, 1);
}