summaryrefslogtreecommitdiffstats
path: root/examples/square-ring.frag
diff options
context:
space:
mode:
Diffstat (limited to 'examples/square-ring.frag')
-rw-r--r--examples/square-ring.frag34
1 files changed, 17 insertions, 17 deletions
diff --git a/examples/square-ring.frag b/examples/square-ring.frag
index 1ef1c2c..300d4ef 100644
--- a/examples/square-ring.frag
+++ b/examples/square-ring.frag
@@ -11,31 +11,31 @@ const float PI = 3.14159265358979323846;
mat2 rot(float a) {
- return mat2(
- cos(a), -sin(a),
- sin(a), cos(a)
- );
+ return mat2(
+ cos(a), -sin(a),
+ sin(a), cos(a)
+ );
}
float square(vec2 m, float a, float r, vec2 p) {
- vec2 diff = abs((m - p) * rot(r));
- float d = max(diff.x, diff.y);
+ vec2 diff = abs((m - p) * rot(r));
+ float d = max(diff.x, diff.y);
- return clamp((a - d)*sharpness, 0.0, 1.0);
+ return clamp((a - d)*sharpness, 0.0, 1.0);
}
void main(void) {
- vec2 m = res/2;
- float s = min(m.x, m.y);
- vec2 p = (gl_FragCoord.xy - m) / s;
+ vec2 m = res/2;
+ float s = min(m.x, m.y);
+ vec2 p = (gl_FragCoord.xy - m) / s;
- float scene = 0;
+ float scene = 0;
- int n = 10;
- for (int i = 1; i <= n; i++) {
- float c = square(vec2(0, 0), 0.5, PI/2*i/n - time/500, p);
- scene = abs(scene - c);
- }
+ int n = 10;
+ for (int i = 1; i <= n; i++) {
+ float c = square(vec2(0, 0), 0.5, PI/2*i/n - time/500, p);
+ scene = abs(scene - c);
+ }
- fragColor = vec4(vec3(1, 1, 1) * scene, 1);
+ fragColor = vec4(vec3(1, 1, 1) * scene, 1);
}