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-rw-r--r--examples/squares.frag38
1 files changed, 19 insertions, 19 deletions
diff --git a/examples/squares.frag b/examples/squares.frag
index fd5dc94..574f220 100644
--- a/examples/squares.frag
+++ b/examples/squares.frag
@@ -8,35 +8,35 @@ uniform float time;
const float sharpness = 500;
mat2 rot(float a) {
- return mat2(
- cos(a), -sin(a),
- sin(a), cos(a)
- );
+ return mat2(
+ cos(a), -sin(a),
+ sin(a), cos(a)
+ );
}
float square(vec2 m, float a, float r, vec2 p) {
- vec2 diff = abs((m - p) * rot(r));
- float d = max(diff.x, diff.y);
+ vec2 diff = abs((m - p) * rot(r));
+ float d = max(diff.x, diff.y);
- return clamp((a - d)*sharpness, 0.0, 1.0);
+ return clamp((a - d)*sharpness, 0.0, 1.0);
}
void main(void) {
- vec2 m = res/2;
- float s = min(m.x, m.y);
- vec2 p = (gl_FragCoord.xy - m) / s;
+ vec2 m = res/2;
+ float s = min(m.x, m.y);
+ vec2 p = (gl_FragCoord.xy - m) / s;
- float a = atan(p.x, p.y);
+ float a = atan(p.x, p.y);
- float x = mod(p.x, 0.1);
- float y = mod(p.y, 0.1);
+ float x = mod(p.x, 0.1);
+ float y = mod(p.y, 0.1);
- float scene = 0;
+ float scene = 0;
- for (int i = 1; i <= 50; i++) {
- float c = square(vec2(0.5, 0) * rot(time/500/i), 0.1 + 0.005*i, time/500/i + time/(100*i), p);
- scene = abs(scene - c);
- }
+ for (int i = 1; i <= 50; i++) {
+ float c = square(vec2(0.5, 0) * rot(time/500/i), 0.1 + 0.005*i, time/500/i + time/(100*i), p);
+ scene = abs(scene - c);
+ }
- fragColor = vec4(vec3(1, 1, 1) * scene, 1);
+ fragColor = vec4(vec3(1, 1, 1) * scene, 1);
}