summaryrefslogtreecommitdiffstats
path: root/examples/squares.frag
blob: 353da2d67fa176f311c0c1910843b37c3356b6c3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#version 130

out vec4 fragColor;

uniform vec2 res;
uniform float time;

const float sharpness = 500;

mat2 rot(float a) {
	return mat2(
		cos(a), -sin(a),
		sin(a), cos(a)
	);
}

float square(vec2 m, float a, float r, vec2 p) {
	vec2 diff = abs((m - p) * rot(r));
	float d = max(diff.x, diff.y);

	return clamp((a - d)*sharpness, 0.0, 1.0);
}

void main(void) {
	vec2 m = res/2;
	float s = min(m.x, m.y);
	vec2 p = (gl_FragCoord.xy - m) / s;

	float a = atan(p.x, p.y);

	float x = mod(p.x, 0.1);
	float y = mod(p.y, 0.1);

	float scene = 0;

	for (int i = 1; i <= 50; i++) {
		float c = square(vec2(0.5, 0) * rot(time/500/i), 0.1 + 0.005*i, time/500/i + time/(100*i), p);
		scene = abs(scene - c);
	}

	fragColor = vec4(vec3(1, 1, 1) * scene, 1);
}