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-rw-r--r--BSPTree.h132
1 files changed, 132 insertions, 0 deletions
diff --git a/BSPTree.h b/BSPTree.h
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+++ b/BSPTree.h
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+#ifndef _BSPTREE_H_
+#define _BSPTREE_H_
+
+#include "Triangle.h"
+#include <list>
+#include <cmath>
+#include <vmmlib/vector.hpp>
+
+class BSPTree {
+ private:
+ class Plane {
+ public:
+ Plane() : d(0) {}
+ Plane(const vmml::vec3f &n, float d0) : normal(n), d(d0) {}
+ Plane(const Triangle &t) : normal(t.getNormal()), d(t.getVertex(0).dot(normal)) {}
+
+ bool contains(const vmml::vec3f &v) const {
+ return (fabsf(normal.dot(v) - d) < 1E-6);
+ }
+
+ bool isBehind(const vmml::vec3f &v) const {
+ return (normal.dot(v) - d) < 0;
+ }
+
+ bool isInFront(const vmml::vec3f &v) const {
+ return (normal.dot(v) - d) > 0;
+ }
+
+
+ bool contains(const Triangle &t) const {
+ for(int i = 0; i < 3; ++i) {
+ if(!contains(t.getVertex(i)))
+ return false;
+ }
+
+ return true;
+ }
+
+ bool isBehind(const Triangle &t) const {
+ for(int i = 0; i < 3; ++i) {
+ if(!isBehind(t.getVertex(i)) && !contains(t.getVertex(i)))
+ return false;
+ }
+
+ return true;
+ }
+
+ bool isInFront(const Triangle &t) const {
+ for(int i = 0; i < 3; ++i) {
+ if(!isInFront(t.getVertex(i)) && !contains(t.getVertex(i)))
+ return false;
+ }
+
+ return true;
+ }
+
+
+ const vmml::vec3f& getNormal() const {
+ return normal;
+ }
+
+ vmml::vec3f intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const;
+ void partition(const Triangle &t, std::list<Triangle> *front, std::list<Triangle> *back) const;
+
+ private:
+ vmml::vec3f normal;
+ float d;
+ };
+
+ public:
+ BSPTree(const std::list<Triangle> &triangles);
+
+ BSPTree(const BSPTree &tree) : frontTree(0), backTree(0) {
+ *this = tree;
+ }
+
+ virtual ~BSPTree() {
+ if(frontTree)
+ delete frontTree;
+
+ if(backTree)
+ delete backTree;
+ }
+
+ BSPTree& operator=(const BSPTree &tree);
+
+ template<typename T>
+ void visit(const T& visitor, const vmml::vec3f &p) {
+ doVisit<const T>(visitor, p);
+ }
+
+ template<typename T>
+ void visit(T& visitor, const vmml::vec3f &p) {
+ doVisit(visitor, p);
+ }
+
+ private:
+ Plane plane;
+ std::list<Triangle> triangles;
+ BSPTree *frontTree, *backTree;
+
+ template<typename T>
+ void doVisit(T& visitor, const vmml::vec3f &p) {
+ if(plane.isBehind(p)) {
+ if(frontTree)
+ frontTree->visit(visitor, p);
+
+ for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) {
+ visitor(*t);
+ }
+
+ if(backTree)
+ backTree->visit(visitor, p);
+ }
+ else {
+ if(backTree)
+ backTree->visit(visitor, p);
+
+ for(std::list<Triangle>::iterator t = triangles.begin(); t != triangles.end(); ++t) {
+ visitor(*t);
+ }
+
+ if(frontTree)
+ frontTree->visit(visitor, p);
+ }
+ }
+
+ static vmml::vec3f findCenter(const std::list<Triangle> &triangles);
+ static const Triangle* findNearestTriangle(const std::list<Triangle> &triangles, const vmml::vec3f &v);
+};
+
+#endif /* _BSPTREE_H_ */